GAME REVIEWS

We want to hear your thoughts!

GAME REVIEW: Zombieopoly (2013)

GAME REVIEW: Zombieopoly (2013)

Zombieopoly, is a horror-based board game that is a blast to play! Most of us grew up playing the the great board game Monopoly. Through the years, though, specialty versions with their own twists on the timeless classic have emerged. Monopoly variations are everywhere and are inspired by everything. One version is based on legendary rock band band KISS, another on fast food giant McDonald’s, and another on the great city of Chicago. You can even play Monopoly slots in casinos.
Well, the folks over at Late for The Sky have put their horror minded twist on it. In 2013, they released their adaptation for coffee tables and families everywhere ― ZOMBIEOPOLY! And it is a lot of fun!
The overall structure and layout of the game is the same as the original: pick your piece, buy properties, get rich, and rule the game! It’s the small details that make Zombieopoly so amusing to play.
For example, Chance and Community Chest cards have been replaced by Stagger and Crawl cards. Be careful while pulling a card. Most are harmless but some are interactive. My son, for example, had to crawl on the floor doing his best zombie impression and yelling for BRAAAAAAAAINS!
Zombieopoly at John Roisland's house.
Zombieopoly at John Roisland's house.
Properties are all there as well as the utilities but with a few small changes. All properties are now zombie-related and tailored to the type of zombie. I played this about three weeks ago with my kids, and we all had a lot of fun.
Zombieopoly board / Fair use doctrine.
All spaces now contain beautiful, detailed art work.
The object of Zombieopoly, just as the original, is to own as much property as possible and have the most money for the win. Now, as most of you know, you’ve never heard anyone say, “Let’s play a quick game” because there is no such thing! I know first hand that playing can go on in to the wee hours of the night and competition can bring out the worse in some players ― especially when playing with zombies, and Zombieopoly is no different! So, if you’re going to sit down and play with friends or even the kids, you’d better get comfy.
John Roisland and family enjoy a game of Zombieopoly..
John Roisland and family enjoy a game of Zombieopoly.
I’m thrilled to see more horror-related games available that don’t require an Internet connection and a remote. Zombieopoly is available at most retail stores and online, including Walmart, Amazon, and TOYS-R-US, and ranges in price from $19.99 ─ $38.99.
Fair use doctrine.
ZOMBIEOPOLY: A KILLER GAME WHERE THE FUN NEVER DIES!
Keep It Evil...
Posted by John Roisland in GAME REVIEWS, MONSTERS AND CREATURES, REVIEWS, ZOMBIES, 0 comments
GAME REVIEW: Resident Evil 7: Biohazard

GAME REVIEW: Resident Evil 7: Biohazard

Resident Evil is back from the Dead!

Game: Resident Evil 7: Biohazard
Developer: Capcom
Score: 9/10
Resident Evil 7: Biohazard is the newest Resident Evil game from Capcom. Capcom had a lot of pressure on them to make fans fall in love with the Resident Evil series again, after many were disappointed with Resident Evil 6. After becoming lost in this new game for several hours, I can happily reassure fans everywhere that Capcom did not disappoint with RE7.
With all that said, Resident Evil 7 brings the franchise back to its survival horror roots, but it is a bit different than the older games. That's not a bad thing, because sometime you need to make some changes to revive something that's dying.
You play as Ethan Winters who, after receiving a mysteriously creepy video, heads out to a rundown and frightful looking plantation, to find his missing wife Mia. It is in this plantation where you come across the Baker family, and as soon as you meet them, you will wish you never came across them.
Thanks to the Baker family, and several mutilated and horrifying creatures, Resident Evil 7 will have you on the edge of your seat as you never know who or what is waiting for you around the corner. The scenery is gruesome and adds to the "I've walked into my worst nightmare" feeling.
Along with great characters and scenery, RE7 has great game play (a mixture of guns a blazing action and "Oh no I ran out of ammo again" stealth), an intriguing story, and hard yet awesome boss battles. This is also one of the most bloody and gory Resident Evil games in the series, and that's not a bad thing at all!
Another thing I love about this game is that I see so many elements of horror movies brought into this game. The Baker family seems like they could be straight out of The Texas Chainsaw Massacre or The Devil's Rejects. I see influences from Saw, as there are crazy tortuous puzzles involved in this game. You can also tell that Resident Evil 7 was took note of the success of the Silent Hill PT demo and brought elements of that into the game. This all helps make the game even more fun.
Now as much as I love this game, its not perfect. It was a bit on the short side, coming in at 8-10 hours of game play and the ending was a little lackluster. It had a lot of build up for an ending, but it didn't necessarily deliver. Overall though, Resident Evil 7 is a survival horror game that will scare you, excite you, and make you fall in love with Resident Evil all over again.
Posted by Mandi Marcus in GAME REVIEWS, REVIEWS, 0 comments

GAME REVIEW: Betrayal at House on the Hill

Betrayal at House on the Hill

By Margeaux "Nrrdeh" DeMott

Betrayal at the house on the hill

Gameplay

Betrayal at House on the Hill is a board game by Avalon Hill Games. To play Betrayal at House on the Hill you need a minimum of 3 players and a maximum of 6 players. Betrayal at House on the Hill is for ages 12+ and takes about an hour to finish a game. Each player gets a character tile that has two different sides with a character on each side that has its own stats.  Once the characters are chosen, you place plastic clips on the character’s base stat and then place your corresponding character piece in the entrance hall of the house. We had some problems with the plastic clips and had to place paper slips behind them to keep them in place.

The board itself is made up as you go with room tiles that you draw as you move through doors to discover new parts of the three story house. When you move from room to room, you will often have to draw one of the following three cards: item card, event card, or omen card. Once the room is discovered and the card is drawn, anyone else who goes into that room cannot draw that card. Item cards are self-explanatory - you gain an item. Event cards cause something to happen, such as an effect or forced dice rolls. Omen cards are much like item cards because you acquire a usable tool or gain a companion who can raise your stats. However, omen cards are the biggest deal because they force a haunt roll at the end of your turn.

Betrayal at the house on the hill

Betrayal at the House on the Hill character miniatures.

Haunt rolls can trigger the haunt or allow the players to play together peacefully. In order to start the haunt, the person who draws the omen card must roll a number less than the amount of drawn omen cards. When the haunt begins, one player becomes the traitor and the rest become the heroes. At this time the traitor will leave the room with the rule book for the traitors called the Traitors Tome, and the heroes will stay in the room and read from their rule book called Secrets of Survival. The haunt is chosen by the room and omen card combination of the player who made the roll that started the haunt. After reading the scenario, the traitor and the heroes create plans on how to destroy each other.  In total there are 50 different haunt scenarios to play. The only time players can start to die is after the haunt begins. Death is achieved by losing all your stats in a skill. Your skills are speed, might, sanity, and knowledge. You can be attacked mentally or physically and you can divide the damage inside the appropriate category.

My Thoughts

Betrayal at the house on the hill

Betrayal at the House on the Hill character cards.

I absolutely love the design for Betrayal at House on the Hill. Visually it is pretty spooky. The box has a wonderfully creepy blue/green and black color palate with yellow accents. It looks very Lovecraftian to me. The cards have different symbols representing them with a raven for the omen card, a bull’s skull as the item card, and a spiral for the event cards. To me they are reminiscent of Poe, but that might be influenced by the omen card. The designs on the character cards are excellent. They all look pretty disheveled and a bit nervous, e.g., they really they look as if they could be smack dab in the middle of a Tales from the Crypt comic. Unfortunate. The miniatures that represent the characters are okay. Personally I would have preferred one color models so I could just paint them myself. The little girl model is creepy as hell, though. She’s just a little girl smiling from ear to ear with a teddy bear that has a x shaped patch of what I believe is bandage tape. Why she is happy that she is stuck in a scary abandoned house on a hill with a bunch of (probable) strangers is beyond me. Not once was the person who played her picked as the traitor so maybe she just waits to see who is left over to feast on or do whatever it is creepy children do to their victims. One of ours, the blue lady, had a hard lean forward and looked as if she was Michael Jackson. This is because she’s just a plastic model that was packed in an unfortunate manner. All attempts to correct her posture have been futile.

Betrayal at the house on the hill

Betrayal at the House on the Hill cards.

Playing Betrayal at House on the Hill was so much fun that as soon as the first game was over we immediately played it again. The first round was spent with myself exploring the entire third floor by myself and everyone else remaining on the ground floor until after the haunt started. My strategy was to go to an area to open as many rooms and hopefully gain as many skill upgrades through drawing cards as possible. That didn’t work out for me, and I actually ended up losing skills. I wanted to prolong the time before the haunt for as long as possible so every time someone had to make a haunt roll I was on the edge of my seat. Eventually it happened, and we played the haunt scenario known as Comes the Hero. I will not reveal anything about the haunt because part of the fun of the game is not knowing what you will be doing until you are doing it.

Long story short, the heroes lost. I was on the hero side and losing sucked. Losing sucks normally, but I thought we could have pulled our plan off, but we had no idea what the traitor had to do to win and it turned out that we were in the perfect place for him to achieve his win. The second haunt we played was called The Feast. I was on the hero side again, and we lost. Again. You have to be very well organized to win against the traitors that I played against.

Betrayal at the house on the hill

Betrayal at House on the Hill: Widow's Walk expansion.

GUYS! There will be an expansion called Widow's Walk that is coming out this fall! I can't wait to get my hands on that one too.

Posted by Margeaux DeMott in FAMILY HORROR, GAME REVIEWS, REVIEWS, 0 comments
VIDEO GAME REVIEW: LOST REAVERS

VIDEO GAME REVIEW: LOST REAVERS

lost-reavers_004

By Nick Durham

Well, this is something. Lost Reavers is a free to play multiplayer game published by Bandai Namco and is exclusive to the Wii-U (at least for now). The game is currently in beta (or at least it really feels like it is) and you won’t find many other games like this on the Wii-U at all. Is that a good thing though? Well…let’s find out.

The gameplay of Lost Reavers revolves around you choosing one of four characters to play as. Each character is equipped with a melee weapon and a firearm, and the quick tutorial shows you pretty much everything you need to know. You’re tasked with clearing various rooms, wiping out zombies and other monsters, and recovering relics and bringing them back to your extraction point. Up to four people can play at once, but it really doesn’t make a difference if you have a partner or two or go solo: the game is a breeze, and a pretty boring one at that too.

The game’s environments are bland and its character models stock and stale. There’s a few puzzle-ish elements but they don’t amount to much in terms of challenge. It can become really easy to get swarmed with enemies yet there’s never really any sense of urgency. I know that sounds pretty nonsensical, but the enemy AI is literally all over the place. This is one of the reasons I say Lost Reavers still feels like it’s in beta: the twitchy AI and overall blandness just makes it feel incomplete. The control is pretty twitchy too, and more often than not pretty delayed.




The gameplay itself is just run around, shoot/hack shit, find the relic, run back to the exit. You may occasionally have to heal someone in your party, but probably not because there isn’t much here in terms of challenge. Then again, this is a free to play game, but most of those kind of games at least usually offer something in terms of addictive gameplay to keep their audience hooked and sinking money into them. That’s why fucking Candy Crush made billions of dollars after all. I don’t think we’ll have to worry about Lost Reavers getting to any levels like that though. Even if this game was on better selling consoles than the Wii-U or even on the PC, I doubt many would give it a shot.

So yeah, the fact that Lost Reavers is free to play is pretty much the only reason anyone should even consider checking it out. You’ll definitely play worse games in your life than this, but you’ll certainly play better ones too. Check it out for yourself if need be, but otherwise, don’t even bother wasting your time.

Rating: 2/5

Posted by Nick Durham in GAME REVIEWS, REVIEWS, 0 comments
VIDEO GAME REVIEW: CHASING DEAD

VIDEO GAME REVIEW: CHASING DEAD

chasingdead1

By Nick Durham

As one of the apparently few owners of a Wii-U on the FUCKING PLANET, any time I see a horror title on Nintendo's downloadable e-shop, I end up downloading it. The Letter, Molly Maggot, Fatal Frame: Maiden of Black Water...I fall for it every fucking time. And you know what? I end up hating myself almost immediately after I play it. Some shit never changes. Chasing Dead really isn't any different either in all honesty, although it winds up being better than all those aforementioned games (except for Fatal Frame) , but it still ends up being a bit of a mess.

Chasing Dead is a first person shooter where you play as a cyborg-ish dude named Jake, and you're tasked with mowing down shitloads of zombies. Along the way you get some help from an assistant named Luna (who is filmed in live action, which kind of makes this feel like a Sega CD game from fucking 1993) and there's a super confusing plot involving multiple earths and other ridiculous shit that really has no place in a zombie FPS, but I digress.

The game itself looks like...well, it's kind of hard to describe. There's moments where Chasing Dead looks pretty good...and then it gets choppier than shit due to its piss-poor frame rate. Sometimes during gameplay things appear to be going pretty smooth, and then if anything gets frantic, forget about it. The frame rate drops and the character models glitch, and it doesn't take long for the whole thing to become a mess. The shooting mechanics aren't too bad, but the controls are slightly delayed, so it doesn't really help matters at all.

While playing through Chasing Dead, I felt as if a decent chunk of this game just comes off as unfinished, and it turns out I wasn't totally wrong on that either. In addition to being released on the Wii-U, the game was also released on Steam for the PC, with it's original price of 25 bucks dropped to 10. This was due to those behind the game admitting that the finished product isn't exactly...well, finished. Apparently they're going to be tinkering with it more down the line, but honestly I can't imagine this game becoming any better. After all, you put as much lipstick on a turd as you want to, but it doesn't change the fact that it's still a turd.

So yeah, you'll definitely play worse games than Chasing Dead, but you'll play far, far better ones too. It's an unfinished and fairly uninteresting and uninspired zombie shooter, and you're better off spending your cash elsewhere. If you're a Wii-U owner looking for a new horror game to sink your teeth into...well, I guess you're still stuck with your copy of ZombiU from 2012.

Rating: 2/5

 

Posted by Nick Durham in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Dead Island

GAME REVIEW: Dead Island

images (3)

By : John Roisland

For a while there I was pretty big into video games. But time gets away from ya, kids take over your consoles, etc. Dead Island was one of the last games I picked up for myself during that time frame. This was a title I had been waiting for!

Brought to us by the folks over at Techland and released in September of 2011, Dead Island brought RPG (role playing game) to life using the dead....or in this case, the undead. The basis, well...they're all pretty much the same aren't they...an outbreak.

This time, you're on a beautiful tropical island at a paradise resort. At the beginning of the game, you are given the option to choose your character, all of course having different strengths and weaknesses. I personally always played as Sam B: a gangster wrapper who gave the title track to the game, Who Do Your Voodoo Bitch. At one point I liked the song so much (lyrically) that I used it for my ring tone for a while.

You play through the game, meeting up with other survivors who ask you to complete different missions earning you more personal points. During your missions you will obviously encounter zombies, so you must arm your self with whatever you can find.  I always enjoyed a broken ore, or using a rusty street sign post. You are also given the option during points of play to make and use make-shift weapons.Also, finding enough spare parts, or bartering for items at the black market, you can also get vehicles running. Now, running over these dead beach bums, I will admit, is fun as hell!

The gameplay is okay, movement over all wasn't bad, graphics were pretty good, and the background scenery was actually very impressive! If you're like me, and you take your time, you can loot through almost everything you find: desk drawers, other peoples luggage, finding anything from batteries, to deodorant, to money. You learn quickly what you can use, and what you can't use.

The game is HUGE!!! Honestly, probably the biggest make I've ever seen.  Now I'm sure some 13 year old who flies through GTA (Grand Theft Auto) could finish this game during a pep rally at school... but like I said, I like to take my time and explore, and there were a lot of options to do so in this game!

Zombies do attack you, but in all honesty, it can be a slow moving game at many points. If you're wanting to run a muck and blow the heads off zombies as you would in Left For Dead, you're in for a rude awakening.  The game isn't bad, but I actually put it in for a replay about a month ago after not having played it in over 4 years, and was almost put to sleep twenty minutes into gameplay.

It's not a bad game, and I commend them on their attempt at bringing us the next best thing in zombie/horror games...but it just lacked a certain excitement. Sorry guys.

4/10

Keep It Evil

Posted by John Roisland in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Molly Maggot

GAME REVIEW: Molly Maggot

maggot1

By Nick Durham

I have come to the conclusion that I am indeed a masochist…or at least I think I am. Why else would I keep subjecting myself to shitty games that I find on Nintendo’s E-shop on the Wii-U? My latest find is called Molly Maggot…and good fucking grief, I don’t even know where to begin.

First and foremost, Molly Maggot is a platform game…sort of. You play as our titular heroine (the fucking thing is named Moly, so I’m assuming it’s a she), an adorable little maggot trying to find your way throughout the rotting flesh of a duck…or a bird…I don’t know what the fuck it is because the animated intro is so shitty that all I can say for sure is that the animal has wings. Anyway, your mission is to munch on blocks of flesh and navigate your way to the end of each zone. The blocks of flesh themselves consist of regular blocks and super rotten blocks that can hurt you if you touch them. After you first start munching on the blocks, you realize that each zone is actually like a maze, and due to the ungodly stage designs, you will get stuck and fuck yourself a lot. Not literally fuck yourself of course though, maggots don’t have sexual organs. I think. Wait, do they? Comment below and let me know, I’m too lazy to go look it up right now.

Now in addition to royally fucking yourself by munching the wrong direction (not a euphemism), you also have the ability to jump. This should help you on your quest, but it doesn’t, because the jumping and platforming mechanics of Molly Maggot are so goddamned terrible that I literally can’t put them into words. I was a fucking English major in college, and I CANNOT FIND THE FUCKING WORDS to describe how bad the mechanics are. Add to that the seemingly randomly generated enemies that pop up, piss-poor hit direction, shoddy animation, and the lack of game music, and you have one of the most hilariously awful games you’ll ever play.

So yeah, can you tell I didn’t care for Molly Maggot? It’s bad…like The Letter bad. That game was two bucks too, and I demanded my money back for that…Molly Maggot is so bad that not only do I want my two bucks back, I want my dignity back. This game is an abortion…and that’s me being nice.

Rating: 0/5

Posted by Nick Durham in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Zombeer

GAME REVIEW: Zombeer

zombeer01

By Nick Durham

Zombie games are all over the place these days, and have been for a while...and they aren't going anywhere any time soon either. We get the occasional good one coming our way now and then, and on the flip side of that, we get some really bad ones...

Really...really...bad ones.

Case in point is Zombeer: a zombie-themed first person shooter that tries to inject bits of humor into otherwise run of the mill shooter elements...and it does them terribly. Very...fucking...terribly. Seriously, this game is a fucking chore. Now I should mention right now that this review is based on the Playstation 3 version of the game. I know it's on Steam for PC, and I've seen a fair amount of positive reviews for that version, so maybe the PS3 has a shitty port? I can't really say for certain, so I'll just continue onward with what I experienced on the PS3.

Anyway, Zombeer tells the tale of a beer-swigging tool bag that you play as, who awakens from a night of binge-drinking to discover that the zombie apocalypse has happened. Eventually you discover that you've been bitten, and the only thing keeping you from turning is to keep on drinking...and slaughtering the undead in the process. In the middle of all this is unfunny toilet humor (which is saying something, considering I love that shit...no pun intended) and broken mechanics on top of that, making the whole thing a fucking chore.

On top of its shitty (again, no pun intended) humor and fractured mechanics, everything in Zombeer is just so damn dull. The graphics are muddy and look like a PS2 game from 2002, the enemy AI is almost non-existent, the level layouts are head-scratching, and the whole thing is just plain fucking boring. There really isn't much of anything here I can recommend...like at all.

So yeah, Zombeer is a big bucket of fuck this shit. I downloaded it on Playstation Network on a whim because it was dirt cheap. After putting an hour into it, I can safely say I want my money back...and I only gave it an hour because I'm a fucking masochist.

Rating: 1/5

 

Posted by Nick Durham in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Final Exam

GAME REVIEW: Final Exam

finalexam

By Nick Durham

Want to beat up a monster with a baseball bat? Or shoot one down with a gun? Or say fuck it and chop one up with a chainsaw? Well now you can with Final Exam. A side-scrolling beat 'em up that can support up to four players at once (and trust me, it helps to have teammates for this game), Final Exam is a somewhat worthwhile dirge for action/horror enthusiasts. Also, apparently this game is somehow part of the Obscure survival horror video game franchise, but considering the Obscure games are 3D traditional survival horror games, and Final Exam totally isn't, you'd never know that upon first glance.

The gameplay of Final Exam is a pretty standard side-scrolling beat 'em up; kind of like the original Splatterhouse, but with backtracking and even more annoyances than it should justifiably have. Playing with others is recommended though, because the enemies are surprisingly tough and take a lot of punishment, and can dish it right back out. Luckily there is an assortment of weapons you can eventually get your hands on, and there's  a decent amount of upgrades for your abilities, etc. No matter what though, multiplayer is the way to go.

Now Final Exam can be some worthwhile fun while it lasts, but it can be severely annoying too. The backtracking isn't fun or rewarding (this ain't fucking Metroid), the enemy types aren't varied enough, and the controls are curiously delayed in their timing. The game does look and sound good though for what it is, which is a cheap, downloadable title for PS3, Xbox 360, and PC. The game's stages are lengthy, but the game itself is short. I know reading that makes absolutely no sense, but it's true.

All in all, Final Exam is okay for what it is. If you can find it cheap and have some friends willing to give it a shot with you, I'd say check it out. Just don't expect anything too special out of it.

Rating: 3/5

 

Posted by Nick Durham in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Escape Dead Island (PS3, XBOX 360)

GAME REVIEW: Escape Dead Island (PS3, XBOX 360)

By Nick Durham

Escape_Dead_Island

Fuck...this...fucking...game.

I have a love/hate relationship with the Dead Island franchise, like severely. I enjoy the idea of what the Dead Island games offer: survival horror on a zombie-infested island where you have to be resourceful and use whatever you can at your disposal to survive. What's always killed those games for me is that they all wind up being the same thing: go from point A to point B (and occasionally point C) to do some shitty fetch quests, stab a zombie now and then, rinse and repeat. Boom. That's Dead Island. Critics and gamers have always been split on the end result of the games, but the series has its fans, and that's all well and good.

And then we have this...fucking...game.

Escape Dead Island is a game that promises to be something different. It's a third person action game that starts out kind of interesting enough, as you play as a sword-wielding ninja taking down zombies in a lab. Plus the graphics are cell-shaded so it looks like you're playing a moving, breathing, comic book. Sounds pretty fucking cool right?

Yeah well, it's not. Like at all. Escape Dead Island is a tiring bore that makes me want to staple my balls to a ceiling fan and turn it on full fucking blast.

The ninja level I mentioned earlier only lasts for the game's prologue, as immediately after you are put in the shoes of the game's toolbag main character Cliff; who is investigating the zombie events taking place on the island from the original game...or an island close to that island...I don't fucking know, it doesn't matter, it's still a fucking island. There's no RPG-ish elements here like there are in the other games, and the action is pretty straight forward, and just plain fucking boring. Customization options are practically nonexistent for anything and everything here too, so yeah...boring.

Now believe it or not, I can get past a game being boring for the most part...if the thing's mechanics aren't broken that is. The mechanics of Escape Dead Island are so damn broken that it isn't even funny. Controlling your character is a chore as most of the time it feels like you're walking through fucking molasses, hit detection is all over the place, and the game's AI  is a joke. Not to mention the stage design doesn't help matters. So many times I lose track of where the fuck I'm supposed to go because everything either looks the same, or because there's no real clear distinction of where the fuck I'm supposed to go. Half of that is due to the blandness of the game's environments, while the other half is just due to shoddy game design. Oh well, at least the game has fluid graphics and the sound design isn't bad. Well, mostly that is.

So yeah, if you like the Dead Island franchise, Escape Dead Island may be worth your time just because it's a spinoff of the series. Other than that though, there's damn little here to recommend for anyone else. If you've ever wanted to play a shittier version of Ninja Gaiden with zombies, then I guess give this a look. For the rest of you, leave this game on the shelf. Now if you'll excuse me, I'm going to go drown my sorrows away with bottom shelf liquor.

 

Posted by Nick Durham in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW (RETRO): Sweet Home

GAME REVIEW (RETRO): Sweet Home

SWEET HOME:
THE BEST SURVIVAL HORROR GAME YOU'VE NEVER PLAYED

By Nick Durham

Sweet_Home_Japanese_Famicom_box_art

Most people tend to think of the original Alone in the Dark as being the first survival horror video game that they can really remember. Resident Evil would end up being the series that would more famously expose the genre of survival horror to mainstream gamers, but did you know that the original Resident Evil was actually originally supposed to be a remake of a game called Sweet Home? Well, it was.

Now you may be asking yourself, what the fuck is Sweet Home? Well kids, sit down, listen up, and crack open a beer or two and I'll tell you a tale: Sweet Home was a game for the Famicom. The Famicom was basically the Japanese version of the original Nintendo Entertainment System. That beloved grey box that we all fondly remember was a bright red and white console (with a disc-based add-on) in its native Japan, and even featured a few bells and whistles (hardwired controllers, a microphone built into the second controller, etc.) that we never got. Anyway, the Famicom had a shitload of games that never made it on our side of the pond, with Sweet Home being one of them.

Sweet Home is a survival horror role-playing game (that in turn is based on a film of the same name), in which you control a party of five characters that must traverse a spooky-ass mansion. You encounter all kinds of nasty beasts and ghosts in random battles (this is an RPG after all), and there's some majorly creepy shit that happens in the process. The mansion itself is like a giant maze, and also features one of the earliest examples of perma-death in a game; i.e. once a member of your party dies, they stay deader than shit. Yes, this game can be totally unforgiving when it wants to be...and can also be super rewarding too.

Now because of its horror nature and mature subject matter, Sweet Home wasn't deemed fit for American NES players, mainly because a majority of them were super young and enjoying the exploits of a certain stereotypical Italian plumber. So yeah, we missed out on a classic game...at least until the internet became a thing. Various playable ROMs of Sweet Home have been all over the place, thankfully with English fan translations. There's also websites you can find that offer up NES reproduction cartridges that feature the English translation of the game, although these will cost you. So with all that in mind, I wholeheartedly recommend checking Sweet Home out however you can. It's an early classic of the genre, and is every bit as good now as it was back then.

 

Posted by Nick Durham in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Fatal Frame: Maiden of Black Water (2015)

GAME REVIEW: Fatal Frame: Maiden of Black Water (2015)

By Nick Durham

fatalframe3

I've had a love/hate relationship with the Fatal Frame franchise since its inception. They aren't bad games, not one bit, for me personally, the promise that each game in the series offers gets overshadowed by sloppy mechanics and overall lack of execution. Fatal Frame: Maiden of Black Water is no different, although it does offer its fair share of positives along the way.

For those unfamiliar with the series, the Fatal Frame games usually put you in the shoes of a buxom Japanese babe that somehow winds up combatting ghosts and other supernatural elements, using a camera that attacks the spirits by snapping their pictures. The better picture you get, the more damage you dish out. Rinse, repeat. While never a household name of a franchise, the Fatal Frame games have their fan base, and while I kind of shit on it a little bit in that opening paragraph, the games themselves usually end up being fairly entertaining. This game, the fifth in the franchise, is no different.

You play as various characters at different points in the game's story, running around collecting items, solving very slight puzzles, and taking pictures of spooky ghosts. There's a mystery unfolding as the game goes on, taking place on a mountain range that is infamous for being a hot spot for suicides. Things get a tad confusing from that point forward, but I've never played these games for their stories in all honesty. Nevertheless, there is plenty of creepy atmosphere and haunting moments that take place throughout. Quick shots of ghastly apparitions swinging from nooses or leaping off cliffs really help give the game a sense of dread and spookiness. In the atmosphere department, Maiden of Black Water delivers the goods.

The game's biggest strength however also ends up being its biggest weakness. The game takes full advantage of the Wii-U's massive gamepad controller to use as the game's Camera Obscura (i.e., the name the franchise's spectral camera is called), and it uses it pretty well. Aiming and taking shots of the ghosts is simple and fun enough, and in fact this is the best use of the gamepad I've seen done in a long time. I've owned a Wii-U for a long while now, and not nearly enough games for it take advantage of the pad at all. Maiden of the Black Water happily does. That being said, when things get panicky (i.e. when there's a few ghosts teaming up on you), things get kind of cumbersome control wise. While in camera mode, your character can still move around, which is good, but if you back up against a wall, you wouldn't really know it until you realize you're not moving anymore. Then it's drop out of camera mode, and run a bit to give you a little distance between you and the ghosts to finish dispatching them. This wouldn't be that much of a bad thing, were it not for the fact that the character movement controls themselves are really, really fucking clunky. Trust me when I say: when things get hectic, you're going to get frustrated.

Graphically speaking the game looks good and there are some impressive lighting effects as well. The environments are nice and the character models and ghost effects are pretty good as well. From an aesthetic point of view, Maiden of Black Water kicks ass, especially for a Wii-U game. That, and the occasional gratuitous ass shots don't hurt either.

My biggest complaint about Maiden of Black Water however isn't so much the game itself, but how you have to play it. Now over in its native Japan, this game received a physical, disc release. Over here, it's digital only. Now that's really not that big a deal, but considering the game is close to being 10 gigabytes, and the Wii-U itself has a tiny ass hard drive (mine is 32 gigs for fuck's sake), this shit just doesn't fly. Now the one positive to this is that, at least for now, Nintendo is offering the first three chapters to play for free. Once you get through them, you can purchase the full game for 50 bucks if you feel so inclined. Considering that price tag, there isn't enough here to warrant that, at least for me. Plus Nintendo has apparently censored a number of revealing unlockable outfits for the female protagonists, replacing them with Princess Zelda and Zero-Suit Samus outfits instead. My penis weeps.

Anyway, Fatal Frame: Maiden of Black Water isn't a terrible game one bit. Give it a try for free while you can and see what you think. It's not worth the full 50 bucks, at least for me, but you may enjoy it much more than I did. So with all that in mind, give this a shot. There really isn't much in terms of survival horror to find on the Wii-U, and hey, I guess this winds up being better than that other Wii-U exclusive survival horror game The Letter right? That's not much of an accomplishment though, but that's besides the point; getting kicked in the dick by an ice skate is more enjoyable than that fucking game.

Rating: 3/5

Posted by Nick Durham in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Spooky’s House of Jump Scares

GAME REVIEW: Spooky’s House of Jump Scares

By Margeaux DeMott

Spooky's House of Jump Scares

Spooky's House of Jump Scares is by far the cutest horror game you will ever play. You begin the game by being greeted by an adorable ghost girl named Spooky who invites you to take a fun filled walk through her creepy castle. This first person horror game takes you through one thousand different rooms of jump scaring fun! Through the first couple of rooms you'll find adorable little cut outs of ghosts, pumpkins, jelly monsters and other pleasant things pop out at you. They are incredibly cute and harmless. As you progress, you being to find notes of someone rambling about being lost in the house. Oops, I hope you've been leaving bread crumbs. From there, the game begins to throw at you actual harmful enemies.

The graphics are quite basic. It looks kind of like the original Doomexcept softer around the edges. However, it works excellently for this game. It adds to the charming everything is safe and cute aspect of the game. The music is low key but adds an air of creepy to the game in its own right. The noises accompanied with the creatures are excellent. Watch out for the sound levels though. It really adds to the jump scare. When I played it, the sound was way too loud, and I had to manually turn it down through my sound mixer. You use W,A,S,D to move and the mouse to look. Mouse sensitivity wasn't too bad for me, but if it is for you then prepare to lock your wrist. That is because unfortunately there is currently no way to adjust mouse sensitivity in game. The only thing you can actually adjust in game is the resolution, and you don't even have control over that. Hopefully in future updates this will change.

Spooky's House of Jump Scares is free to play on Steam and Indie DB (database). On Steam you can purchase the sound track and more skins for the house. Not literally skins though, it's just a term for themes.

Made by Lag Studios that is run by only two people. Oh and! On their website it has a TBA (to be announced) for a mobile version of the game. So you can be adorably scared on the go. Until then be sure to download Spooky's House of Jump Scares and try it out for yourself.

9/10 Kawaii AF ghosts

Watch me play it!

Posted by Margeaux DeMott in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: American McGee’s Grimm, S1E1 (2008)

GAME REVIEW: American McGee’s Grimm, S1E1 (2008)

By Margeaux DeMott

Grimm
American McGee's Grimm is quite possibly the cutest little horror story you will find in a video game. When I first started playing Grimm I was thought it was a game for kids. Which kind of confused me, because the only thing I know of American McGee is his game American McGee's Alice. The art work alone for Alice tells you what kind of game it is, and that is: it is not for children. Grimm is quite different. The artwork in Grimm is charming, whimsical, and eye catching. It looks like it could be a children's show. Even the bad designs are fairly cutesy. Don't be fooled dear audience, the game does actually get dark. Well, kind of.

When we first meet our character, Grimm, he is being harassed by two kids. The children ask him to tell them a story and he becomes upset because the fairy tales are too happy. So as the smelliest-curmudgeon-pirate-man around he decides that it is up to him to fix the stories. So we play through the game as if in the middle of the story. Making the fairy tale as creepy as possible. Or rather smelly, stinky, nasty, et cetera. [hey look it's that word that no one ever spells out! -ed] This is accomplished by simply walking around. Seriously. Our cannonball sized character is much like Pigpen except he makes things around him creepy and calls it smelly. There is a gauge of how awful you have made the fairy tale and inside of that gauge there are levels. You need to hit a certain level in order to change bigger pieces of the story. Once you have hit the level the game will instruct you to BUTT STOMP IT on or around the certain part of the area. This progresses your game and allows you to go on to the next episode. The butt stomp is achieved by hitting the space bar twice. Oh glorbs I forgot about the pee! When you aren't moving around Grimm will automatically start peeing. This is used when you need a long jump. Just start peeing and hit that space bar to land where your pee just landed.

That's how it works in real life, right guys?

The voice acting in this game is on point. Musically it's wonderful. They did really well on that whole science of what a human can listen to repetitively without wanting to vomit. Game play wise it is straight forward and easy to pick up.

The first chapter is called A Boy Learns What Fear Is. This is the only chapter I have played so far. The story focuses on a boy who is born without the knowledge of fear. Now this could be because his life is so safe and simple that he never had an experience with fear OR [what I think] because he has a rare brain malfunction that inhibits him from feeling fear. Whichever way it is you are tasked with stalking this young boy to try to strike terror in his young heart. This involves turning children into match sticks, destroying a realm, and hanging some people. Yes, complete with the awful noises of a choking victim. But someone has to do it and who better than you?

You can find American McGee's Grimm on Steam, GOG, and probably a lot of other places on the Internet.

3/5 Creepy fairy tales.

Come watch me play American McGee's Grimm!

Posted by Margeaux DeMott in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Fingerbones (2014)

GAME REVIEW: Fingerbones (2014)

By Margeaux DeMott

fingerbones

Fingerbones is a very odd, indie, psychological horror game. It is less a "game" and more of a "narrative"... think walking simulator. You just wander around the room clicking on everything you can until you find the next piece of the puzzle. You begin the game in the first room with no weapons or knowledge of what you're really supposed to do. Looking around the room you find some scattered notes. They're written by... yourself - or rather - the character that you are playing. Like a sort of found journal. Using the information from the notes you are able to unlock the other rooms in the game. The point of this is to get the rest of the notes in this safe house to remember who your character is. You are not going to like him. If you do like the character please do the world a favor and lock yourself away forever, and unsubscribe from my YouTube channel.

The first note you find throws a thought into your head screaming "This guy is an asshole!" That thought is correct - but hold on it only gets worse. I can not stress enough how completely terrible this guy is. It really hits harder when you finish the game and think about the contents of those notes. No spoilers needed here. because…

The game only takes about thirty minutes to complete in its entirety. There is no save option so make sure that if you exit you do so on purpose and not accidentally. I did that within the first 5 minutes because I forgot that one of the doors is the game exit. Whoops! The music in it is perfect for this creepy lonely shelter. In the game you can hear eerie sounds of a child. They really ratchet up the tension because you are sure that when you turn around or finish reading there will be an angry something ready to get you. Which makes up for the basic graphics. They're so bad. The whole game looks like Minecraft with a sepia filter. The notes look like QR codes. If you are a graphics snob, then you should not bother with this game.

The game was made and produced by David Szymanski. It is currently available on Steam, IndieDB, and Game Jolt for free. If you have thirty minutes to waste and would like to lose a little faith in humanity then go for it. If you don't want to play it, but still want to know the contents of the notes then you can watch me play it here: Fingerbones Let's Play.

3/5 Oldboy fingers

Posted by Margeaux DeMott in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Eyes (2013)

GAME REVIEW: Eyes (2013)

Seeing is Believing

By Ryan Schwam

Greetings horror fans and lovers of the macabre! Today I have risen early with a hunger for fear and by god I am going to satisfy my craving. I have a line up of ghastly games that are sure to make you tremble in your seat and haunt your memories on those occasional evenings when you are all by yourself. I will do my best to choose only the most intense titles I can and will gladly take suggestions. Another thing about me? I am a 300 pound, 24-year-old grown man who becomes reduced to a fetal positioned bitch when I play most of these games. So, without further ado, let's shit our pants!

This game. Eyes. This fucking game. I first saw clips of this game on Pewdiepie's YouTube channel a couple of years ago, and simply watching it on my monitor sent chills down my spine. The setting? An old 3-story house filled with odd pictures and dreaded corners to round sparingly. The objective? Break into said house and steal bags of treasure littered throughout its darkened, silent halls. Sounds easy, right? After all, what's the worst that could happen while breaking into an abandoned 3-story house with bags of gold strewn throughout in the middle of the night? Turns out a lot can fucking happen. In this case the house is patrolled by the decapitated head of a woman - flowing jet black hair, flesh hanging out of her exposed throat, and her shiny and blood red mouth open to expose a row of far too long jagged teeth.

If you are having trouble imagining what that image looks like, here is her glamour shot:Eyes

I stupidly made the decision to download Eyes and see if I had what it takes to make it through. The answer is an resounding no. Remember, folks, I am a man who loves horror, loves gore, and enjoys bringing terror to others, but this game makes me a Bitch with a capital b.

I begin in a small bedroom with nothing but a flashlight (Wow! Never seen that before). Even in the only room in the house where you cannot be attacked, you still feel a strong sense of dread and danger. I make my way into the main hall and shit my pants for the first time as the door opening quickly reveals a painting of an old man in black and white that startled me. Breathing heavily, I observe my surroundings and figure the basement is the best place to start (If you're trapped in a horror movie with me, do not count on me to make good decisions.) and make my way down the concrete steps. Every few rooms there is a red eye painted somewhere on the wall, and this is where Eyes actually is pretty cool. As your bodiless stalker floats around sniffing you out, you can walk up to these eyes and sight jack into her eyes to see what she sees. Many times all you manage to see in time is her rapidly moving view lunging at your unaware self from behind. When she is near, red text saying "RUN" appears. When that happens, you had best take the advice because within seconds she will zero in on you and greet you with a camera zoom in of her unnaturally wide smile and disturbing floating movement.

I'll be honest, that is about as far as I have gotten. Her face popped up and I promptly exited the game. I tried a few more times, but this game has always stuck out to me above the others for some reason. The enemy is just so original and creepy that I truly do not want or feel the need to play this again after getting my scares out of it. Straight forward game and definitely worth a play on a dark and stormy night.

I am giving Eyes a 3.5/5. A very simple and straightforward Indie game with a truly scary enemy that I would love to see elaborated on. Thank you for reading.

Schwam

Posted by Amy Mead in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Clown House

GAME REVIEW: Clown House

By Margeaux DeMott

clownhouse

Clown House is a horror game. Oh wait, I'm sorry. I spelled that wrong. Clown House is a HORRIBLE game.

The game starts up with a little insight into what's going on: You're trapped in a house with lunatic clowns due to a "MEANINGLESS REASON". Literally. That's what it says. That right there should have been a red flag. The creator didn't even care enough to take maybe ten seconds to give a reason as to why you're in a house with crazy clowns. So you (naturally) want/have to find a key to get out of the house. Around the house there are clowns. Just kinda sitting around, doing nothing. The clowns don't immediately attack you, and you can't shoot them until after they have decided to kill you. Thankfully there's a music spike to let you know you're about to be attacked, so you have more than enough time to defend yourself. The clowns are very slow. Mostly they're just lazing around, disinterested in your existence. When they attack you, it seems like they're thinking, "Hey man, it's not personal. I'm just doing my job. Look, you can still get away!" rather than "I'm a lunatic clown and I'm going kill you and wear your skin!" Oh, and the key is always in plain sight just sitting on top a dresser or another random table.

The graphics are okay, Playstation One-era looking, and in black and white. For some reason they put this weird shine on everything so it looks like everything has a layer of goo over it. You have to choose between moving forward and having the gun out, which I hate because I prefer being prepared. The set mouse sensitivity is insane, so if you do choose to play it be sure to fix that. The sound is boring, and I can barely recall anything outside of the 'hey a clown is creeping toward you' noise.

0/10

Posted by Margeaux DeMott in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Five Nights at Freddy’s

GAME REVIEW: Five Nights at Freddy’s

By Margeaux DeMott

FNAF1
This game is a first for me. I have never played a game in which you are utterly defenseless when faced with the enemy. I'm used to my jump scares being followed by spastic gun fire. In Five Nights at Freddy's (FNAF) there is no, "Oh, but I can just shoot it". You're forced to look into the lifeless eyes of your mechanical murder. Or, in my case, the inside of my eyelids as I scream in helpless shock and fear.

Five Nights at Freddy's puts you into the role of an over-night security guard during his shifts in a Chuck 'E Cheese-like establishment. You have a simple midnight 6:00 a.m. shift, all by yourself, sitting in a security observation post. I mean, you could sit there and play solitaire all night if you wanted to, right? NOPE. As much as you want to play Minesweeper, the mechanical puppets want to shove you inside of them, literally. Which leads to your horrifying death. Seriously, imagine that.

The gameplay is very simple: You have a touchscreen tablet to visually check the various rooms in the building and two doors with a Light Switch button and a Door Close button each. Apparently, Freddy's is not doing so well financially. You have only a certain amount of power to draw upon, and that limited power supply drains while you are checking the building, closing one of the doors, or turning the hall light on. When you check the rooms, you can see where the puppets are at. Sometimes they are not where you last saw them - which leads to rapid checking of each of the rooms to try to find them.

The graphics are not the best ever, but they get the job done. Think Playstation One era. However, the sound is on point. For me, the best part of a good jump scare is the sound that accompanies it - this is commonly called the spike. Five Nights at Freddy's nails it on their spikes! The ambient sound really puts you in the mood of an empty building filled with blood-thirsty mechanical puppets.

That being said, this game scared the crap out of me. It's scared the crap out of a lot of people, and the fan base for Five Nights at Freddy's is incredible. This game series is only four years old, and already there are an insane number of game/conspiracy theories and various fan-fics! The creator of Five Nights at Freddy's, Scott Cawthon, has pumped out three sequels to this game in a year when most developers can't even get one game out in a year. Everything about this game is crazy - from the plot to the fans - and I think that's how everyone likes it.

9/10 peed pant

Posted by Margeaux DeMott in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Doom 3: BFG Edition (2012)

GAME REVIEW: Doom 3: BFG Edition (2012)

Doom 3: BFG Edition
(PS3, XBOX 360)

By Nick Durham

I usually don't play first person shooters. I've never been one to hop on board the Call of Duty or Halo bandwagons, and I more than likely never will either. For me, it takes a lot for me to dive into an FPS, an awful lot, which is strange because in my youth, I loved these fucking games. Granted the play mechanics of them were much simpler back then compared to how they are now. I played the hell out of Duke Nukem 3D, Quake, Wolfenstein 3D, etc...but there was always one game (and franchise) in particular that spoke to me more than all of them put together.

Mother. Fucking. Doom.

Like many others, I played Doom until my eyes bled, then I'd wipe away the tears, and play some more. This would continue for years, because somehow I'd never get tired of Doom, and I still don't to this very day. In 2004, after what seemed like eons, we finally got Doom 3, which upped the ante in terms of its technical aspects compared to its two predecessors, and is undoubtedly one of the scariest games of its era. In 2012, id Software released Doom 3: BFG Edition, which features a remastered take on the 2004 title, along with its Resurrection of Evil expansion, and throws in the classic Doom and Doom II along with their various expansions for good measure as well.

This remastered take on Doom 3 looks glorious and fucking terrifying. One thing that the game originally had going for it quite a bit was its lighting effects that were optimized to hide enemies, have them jump out at you, and scare the holy living shit out of you to boot. There's very few new elements crafted into the gameplay, such as using your flashlight while still holding a weapon, but that's pretty much it. The game's engine remains the same with no changes/updates, which is fine because there really don't need to be any. The game still ends up being as enjoyable now as it was back then.

There's also a shit load of content thrown in here for good measure. As I mentioned before, other than getting a remastered take on Doom 3, you get the Resurrection of Evil expansion, as well as a new single-player The Lost Mission pack. Combine that with the original Doom (technically the Ultimate Doom version, but whatever) and Doom II (with the No Rest for the Living pack), and you have one hell of an overall package that is more than worth its price tag. Speaking of price tags, since this came out in 2012, you can easily find this for less than 20 bucks, which is a total fucking steal.

All in all, having a remastered take on Doom 3 is one thing, but having it included in this package that features so much great content is a total fucking steal. It's good value for your money if you still have a last-gen console and want to scare yourself shitless, so you really have no excuse to do so. Seriously, stop reading this and go pick up Doom 3: BFG Edition. You won't regret it one bit.

Rating: 5/5

Posted by Nick Durham in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: The Letter (2014)

GAME REVIEW: The Letter (2014)

By Nick Durham

What the fuck did I do to deserve this? No, seriously. What the fuck did I do to deserve having to play this fucking game? Who did I fuck over in this life or a previous life that has led to me willfully accepting the punishment that is playing?

The Letter? No, you know what, no one answer that. That would be too long a list.

Anyway, The Letter is a first person survival horror game where you take the role of a young man searching for your father who has mysteriously disappeared. Your journey starts in a bedroom and leads to a construction site where dear old Dad was working...or something like that anyway. In all honesty I didn't get too far in The Letter, but I'll get to why exactly in a minute or two. Along the way on your journey you'll walk around a lot in dark areas...and that's pretty much it. To call this game boring is saying it lightly. Literally absolutely fucking NOTHING happens in this fucking game. NOTHING!

Despite the fact that The Letter is boring as sin, this isn't even the game's biggest crime, not even close. First off, when the game first loads, look at that title screen. Did someone make this in fucking Microsoft Paint? Because that's what it looks like. Not to mention the game's graphics overall are untextured, super cheap looking garbage. I've seen early generation PS1 games that look way, way better than this piece of shit. Now I've been playing video games for a majority of my life, and I know firsthand that graphics don't necessarily make a game good or not. That is very true. There's plenty of super fun and enjoyable games that look like shit, but manage to be a great time. This is not fucking one of them.

Second of all, the control scheme for this game is fucking awful. This is mainly because the game's vertical axis is reversed...AND THERE'S NO FUCKING WAY TO CHANGE IT! That's right. You press one way to move, you move the opposite way. Great controls for a survival horror game right? Not to mention the fact that, as previously mentioned by me so eloquently right above, THERE'S NO FUCKING WAY TO CHANGE IT! I can forgive the graphics, and I can forgive the lack of horror, but I just can't forgive this. Not at all.

To make matters worse, the game is just so fucking cryptic. Cryptic games used to be the norm back in the 8 and 16-bit days, and they could be fun (and frustrating) to figure out. Figuring them out here is not fun, it's problematic, mostly because of the game's super shitty mechanics. Even just trying to get out of the first room, THE FIRST FUCKING ROOM, turned into a head scratcher. Like seriously...fuck all this.

Upon further investigation, I learned that The Letter flopped on IndieGoGo, only managing to secure over 300 bucks instead of the $5,000 originally set as the goal. The game was dumped upon the Nintendo e-shop for $1.99, and the outcry from Nintendo's Mii-verse is deafening. People feel ripped off, and they rightfully should. It doesn't take long to realize that "The Letter" is not a finished game, not by a long shot. It is, at its heart, a failed attempt at using crowd-funding to make a game, and then failing even further in terms of releasing a knowingly unfinished product with the hopes of churning out some kind of profit. A product crafted by inexperienced game developers that churned this steaming digital turd out as quickly as possible. Why am I shitting all over it like I am? Because the crew behind this promised over and over that The Letter would be granted consistent updates from its launch day to provide an overall better gaming experience. Guess how many updates have happened since the game was released in the beginning of 2015? Not a single fucking one. That is basically what we call a scam folks. Not a super expensive one, but a scam nonetheless.

On the flip side of that, it costs 2 bucks, so I know there are some of you that may be saying "come on Nick, it's only 2 bucks, what did you really expect?" Well, for starters, I expected something that played like a competent video game. I've played free-to-play games on my fucking phone that are way more in-depth than The Letter could ever hope to fucking be. I know it's only 2 bucks, but you know what? I still want my fucking money back.

Rating: 0/5

Posted by Nick Durham in GAME REVIEWS, REVIEWS, 0 comments