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DOOM ETERNAL: A Look Into the Future

DOOM ETERNAL: A Look Into the Future

vgr.com

Everyone in the gaming industry and gamers across the globe have been awaiting the arrival of the DOOM ETERNAL. This will be the sequel to the award-winning and best selling DOOM (2016). The game sadly isn’t slated for release until 12/31/19. Yet still, how’s that for a New Year’s Eve party?!? Fuck Ryan Seacrest, I’m playin’ DOOM ETERNAL!!

The folks at ID Software are back in with the development with of the upcoming game and will be published by Bethesda Softworks. The game that has influenced so many others over the years promises to pack a punch with new weapons, new creatures and of course new bosses. All of which I’m sure will be and from what I’ve seen, will be all over the top!

Doom Eternal also welcomes back, composer/sound designer, Mick Gordon whose sound effects and soundtrack really help bring the game to life! Mick’s work can also be found on such games as Dead Space 3, Medal of Honor “Warfighter”, a few of the Wolfenstein games, and Need for Speed World just to name a few. It is truly amazing the added touches that Mick Gordon adds to these games. So that alone really is something to look forward to with the release.

I grew up playing the DOOM games from back in the day on my original PlayStation. Of course, back then the graphics were, at best, like playing Minecraft (which I fucking hate). It wasn’t so much the graphics back then. Let’s face it – they all sucked. It was the game itself! What I mean is that when I first saw a burning pentagram in a video game, I knew I was going to be a fan!

As technology advanced through the years, so did the graphics on the game, and from what I’m seeing, they are on top of it because the imagery looks fucking sick!

The creators have said DOOM ETERNAL has got something for everyone. The older fans will appreciate that they’ve kept the gameplay the same (first person shooter), as will the younger generation of gamer, but they’ll also be digging the killer graphics. You play as the Doom Slayer and go through what looks like the future from The Terminator, i.e. the aftermath of an intense war, all around you is laid waste, and your mission is to kill and destroy EVERYTHING!

Have a peek!

DOOM ETERNAL will be released for Microsoft Windows, Nintendo Switch, PS4, and Xbox One and costs $59.99 retail. DOOM ETERNAL is available for pre-order through GAMESTOP.COM.
Be sure to check back as I’ll keep you updated on any changes and will definitely be publishing a game review once it is released!

Keep it Evil…


Posted by John Roisland in GAME REVIEWS, HORROR NEWS, REVIEWS, 0 comments
HoTS Review: Livescream (2018)

HoTS Review: Livescream (2018)

So this week I watched a different kind of film called Livescream. Imagine if you will, a movie that has 1 speaking actor and looks more like a live stream video than a movie. It may not sound exciting. Enter the exception to the rule, with Michelle Iannantuono’s 1-hour film, Livescream.

Livescream / Michelle Iaanantuono

Livescream opens with Scott, played by Gunner Willis. Scott is a popular online gamer, who plays new games on his live stream while his followers watch. He has, at the beginning of the film, 225 users online who comment in the chat box while he answers. Scott announces his upcoming gaming plans and introduces a new game suggested to him called Livescream. It is a horror game that supposedly interacts with his audience. Scott chooses the hardest level of the game called “Nightmare” and is warned he only has 5 lives. The game also refers to him by his name and Scott finds this weird.

Livescream / Michelle Iaanantuono

The game begins and looks like most first-person games. I got an old school vibe of Doom (the game, not the movie), while watching. Scott encounters a monster who kills his player for the first time. This is where the movie begins to twist. One of Scott’s viewers tells the room he hears the same monster in his house and then exits the chat room. Many of the viewers feel this is a prank, and Scott continues but is concerned.

Livescream (2018) / Michelle Iaanantuono

The next round has a feature where if Scott hits a button, he can see nine of his followers. Scott faces a clown and his character dies. The nine “players” appear again, and one is killed in front of the group.

Livescream / Michelle Iaanantuono

This has now taken a serious turn and Scott wants to quit. He receives a warning that quitting will make all of his viewers and him die in real life. All but 11 viewers exit the chat/stream. The game tells Scott to choose two people and let the rest leave. JumpingWolf (his moderator) and JohhnyDope (a viewer who logs on to troll everyone) volunteer.

Livescream / Michelle Iaanantuono

Everyone else leaves the chat. As expected, Scott dies 2 times in the game, which leads his followers to do so in real life. Scott does, in fact, beat the game, but must answer the fateful question, “Would you kill someone else to save your own life?” We get that question answered as the movie ends.

Livescream (2018) / Michelle Iaanantuono

There is the plot. Here are my thoughts. This movie is original and takes a huge risk, but has the potential for high reward. We have 1 person speaking for an hour, and we see one kill. This type of movie should not work according to every movie we have ever seen. However, it not only works, but it makes you watch in a different way. You do not feel like you are watching a movie. You feel like you are one of the viewers. This will make you care about Scott.

My only criticism of Livescream is I would have liked to see the viewers get killed to make it more emotional for Scott. Trust me, he does get emotional in this, but to give it a visual of losing his viewers would put it over the top. Do not let that fool you though. This still has a lot of things that may make you jump and does provide some scare because it feels like you are there.

Overall Grade: Solid A.

Posted by Crypt Keeper Clint in MOVIE REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Zombieopoly (2013)

GAME REVIEW: Zombieopoly (2013)

Zombieopoly, is a horror-based board game that is a blast to play! Most of us grew up playing the the great board game Monopoly. Through the years, though, specialty versions with their own twists on the timeless classic have emerged. Monopoly variations are everywhere and are inspired by everything. One version is based on legendary rock band band KISS, another on fast food giant McDonald’s, and another on the great city of Chicago. You can even play Monopoly slots in casinos.
Well, the folks over at Late for The Sky have put their horror minded twist on it. In 2013, they released their adaptation for coffee tables and families everywhere ― ZOMBIEOPOLY! And it is a lot of fun!
The overall structure and layout of the game is the same as the original: pick your piece, buy properties, get rich, and rule the game! It’s the small details that make Zombieopoly so amusing to play.
For example, Chance and Community Chest cards have been replaced by Stagger and Crawl cards. Be careful while pulling a card. Most are harmless but some are interactive. My son, for example, had to crawl on the floor doing his best zombie impression and yelling for BRAAAAAAAAINS!
Zombieopoly at John Roisland's house.
Zombieopoly at John Roisland's house.
Properties are all there as well as the utilities but with a few small changes. All properties are now zombie-related and tailored to the type of zombie. I played this about three weeks ago with my kids, and we all had a lot of fun.
Zombieopoly board / Fair use doctrine.
All spaces now contain beautiful, detailed art work.
The object of Zombieopoly, just as the original, is to own as much property as possible and have the most money for the win. Now, as most of you know, you’ve never heard anyone say, “Let’s play a quick game” because there is no such thing! I know first hand that playing can go on in to the wee hours of the night and competition can bring out the worse in some players ― especially when playing with zombies, and Zombieopoly is no different! So, if you’re going to sit down and play with friends or even the kids, you’d better get comfy.
John Roisland and family enjoy a game of Zombieopoly..
John Roisland and family enjoy a game of Zombieopoly.
I’m thrilled to see more horror-related games available that don’t require an Internet connection and a remote. Zombieopoly is available at most retail stores and online, including Walmart, Amazon, and TOYS-R-US, and ranges in price from $19.99 ─ $38.99.
Fair use doctrine.
ZOMBIEOPOLY: A KILLER GAME WHERE THE FUN NEVER DIES!
Keep It Evil...
Posted by John Roisland in GAME REVIEWS, MONSTERS AND CREATURES, REVIEWS, ZOMBIES, 0 comments

GAME REVIEW: Betrayal at House on the Hill

Betrayal at House on the Hill

By Margeaux "Nrrdeh" DeMott

Betrayal at the house on the hill

Gameplay

Betrayal at House on the Hill is a board game by Avalon Hill Games. To play Betrayal at House on the Hill you need a minimum of 3 players and a maximum of 6 players. Betrayal at House on the Hill is for ages 12+ and takes about an hour to finish a game. Each player gets a character tile that has two different sides with a character on each side that has its own stats.  Once the characters are chosen, you place plastic clips on the character’s base stat and then place your corresponding character piece in the entrance hall of the house. We had some problems with the plastic clips and had to place paper slips behind them to keep them in place.

The board itself is made up as you go with room tiles that you draw as you move through doors to discover new parts of the three story house. When you move from room to room, you will often have to draw one of the following three cards: item card, event card, or omen card. Once the room is discovered and the card is drawn, anyone else who goes into that room cannot draw that card. Item cards are self-explanatory - you gain an item. Event cards cause something to happen, such as an effect or forced dice rolls. Omen cards are much like item cards because you acquire a usable tool or gain a companion who can raise your stats. However, omen cards are the biggest deal because they force a haunt roll at the end of your turn.

Betrayal at the house on the hill

Betrayal at the House on the Hill character miniatures.

Haunt rolls can trigger the haunt or allow the players to play together peacefully. In order to start the haunt, the person who draws the omen card must roll a number less than the amount of drawn omen cards. When the haunt begins, one player becomes the traitor and the rest become the heroes. At this time the traitor will leave the room with the rule book for the traitors called the Traitors Tome, and the heroes will stay in the room and read from their rule book called Secrets of Survival. The haunt is chosen by the room and omen card combination of the player who made the roll that started the haunt. After reading the scenario, the traitor and the heroes create plans on how to destroy each other.  In total there are 50 different haunt scenarios to play. The only time players can start to die is after the haunt begins. Death is achieved by losing all your stats in a skill. Your skills are speed, might, sanity, and knowledge. You can be attacked mentally or physically and you can divide the damage inside the appropriate category.

My Thoughts

Betrayal at the house on the hill

Betrayal at the House on the Hill character cards.

I absolutely love the design for Betrayal at House on the Hill. Visually it is pretty spooky. The box has a wonderfully creepy blue/green and black color palate with yellow accents. It looks very Lovecraftian to me. The cards have different symbols representing them with a raven for the omen card, a bull’s skull as the item card, and a spiral for the event cards. To me they are reminiscent of Poe, but that might be influenced by the omen card. The designs on the character cards are excellent. They all look pretty disheveled and a bit nervous, e.g., they really they look as if they could be smack dab in the middle of a Tales from the Crypt comic. Unfortunate. The miniatures that represent the characters are okay. Personally I would have preferred one color models so I could just paint them myself. The little girl model is creepy as hell, though. She’s just a little girl smiling from ear to ear with a teddy bear that has a x shaped patch of what I believe is bandage tape. Why she is happy that she is stuck in a scary abandoned house on a hill with a bunch of (probable) strangers is beyond me. Not once was the person who played her picked as the traitor so maybe she just waits to see who is left over to feast on or do whatever it is creepy children do to their victims. One of ours, the blue lady, had a hard lean forward and looked as if she was Michael Jackson. This is because she’s just a plastic model that was packed in an unfortunate manner. All attempts to correct her posture have been futile.

Betrayal at the house on the hill

Betrayal at the House on the Hill cards.

Playing Betrayal at House on the Hill was so much fun that as soon as the first game was over we immediately played it again. The first round was spent with myself exploring the entire third floor by myself and everyone else remaining on the ground floor until after the haunt started. My strategy was to go to an area to open as many rooms and hopefully gain as many skill upgrades through drawing cards as possible. That didn’t work out for me, and I actually ended up losing skills. I wanted to prolong the time before the haunt for as long as possible so every time someone had to make a haunt roll I was on the edge of my seat. Eventually it happened, and we played the haunt scenario known as Comes the Hero. I will not reveal anything about the haunt because part of the fun of the game is not knowing what you will be doing until you are doing it.

Long story short, the heroes lost. I was on the hero side and losing sucked. Losing sucks normally, but I thought we could have pulled our plan off, but we had no idea what the traitor had to do to win and it turned out that we were in the perfect place for him to achieve his win. The second haunt we played was called The Feast. I was on the hero side again, and we lost. Again. You have to be very well organized to win against the traitors that I played against.

Betrayal at the house on the hill

Betrayal at House on the Hill: Widow's Walk expansion.

GUYS! There will be an expansion called Widow's Walk that is coming out this fall! I can't wait to get my hands on that one too.

Posted by Alan Smithee in FAMILY HORROR, GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Dead Island

GAME REVIEW: Dead Island

images (3)

By : John Roisland

For a while there I was pretty big into video games. But time gets away from ya, kids take over your consoles, etc. Dead Island was one of the last games I picked up for myself during that time frame. This was a title I had been waiting for!

Brought to us by the folks over at Techland and released in September of 2011, Dead Island brought RPG (role playing game) to life using the dead....or in this case, the undead. The basis, well...they're all pretty much the same aren't they...an outbreak.

This time, you're on a beautiful tropical island at a paradise resort. At the beginning of the game, you are given the option to choose your character, all of course having different strengths and weaknesses. I personally always played as Sam B: a gangster wrapper who gave the title track to the game, Who Do Your Voodoo Bitch. At one point I liked the song so much (lyrically) that I used it for my ring tone for a while.

You play through the game, meeting up with other survivors who ask you to complete different missions earning you more personal points. During your missions you will obviously encounter zombies, so you must arm your self with whatever you can find.  I always enjoyed a broken ore, or using a rusty street sign post. You are also given the option during points of play to make and use make-shift weapons.Also, finding enough spare parts, or bartering for items at the black market, you can also get vehicles running. Now, running over these dead beach bums, I will admit, is fun as hell!

The gameplay is okay, movement over all wasn't bad, graphics were pretty good, and the background scenery was actually very impressive! If you're like me, and you take your time, you can loot through almost everything you find: desk drawers, other peoples luggage, finding anything from batteries, to deodorant, to money. You learn quickly what you can use, and what you can't use.

The game is HUGE!!! Honestly, probably the biggest make I've ever seen.  Now I'm sure some 13 year old who flies through GTA (Grand Theft Auto) could finish this game during a pep rally at school... but like I said, I like to take my time and explore, and there were a lot of options to do so in this game!

Zombies do attack you, but in all honesty, it can be a slow moving game at many points. If you're wanting to run a muck and blow the heads off zombies as you would in Left For Dead, you're in for a rude awakening.  The game isn't bad, but I actually put it in for a replay about a month ago after not having played it in over 4 years, and was almost put to sleep twenty minutes into gameplay.

It's not a bad game, and I commend them on their attempt at bringing us the next best thing in zombie/horror games...but it just lacked a certain excitement. Sorry guys.

4/10

Keep It Evil

Posted by John Roisland in GAME REVIEWS, REVIEWS, 0 comments
COMING SOON: Friday the 13th: The Game (2016)

COMING SOON: Friday the 13th: The Game (2016)

By Margeaux DeMott

JV Mask

A while ago we heard about a game called Slasher Vol. 1: Summer Camp being made by Gun Media with the help of Tom Savini. This game was in the works to be an asymmetrical multiplayer game for the PC, Xbox one, and PS4. inspired by 80s slasher films where you could play as the killer or one of the camp counselors. The group of counselors consists of six or seven players and they have to try to survive in a don't be a hero type of way. Stealth, avoidance, running like hell (or at least faster than everyone else) are all acceptable ways to keep your blood inside your body and all of your bones in their proper alignment. As the killer, you have one job: kill. Sounds like a game most of us would like to play. Plus, it was touted as a volume 1 game, which meant we could have possibly different killers and settings based on other 80s slashers.

Moving forward to October 13, 2015 where we have a new announcement. Slasher Vol. 1: Summer Camp is now a full-fledged Friday the 13th game. That's right. They got the green light to use Jason, which means that not only do we get to play as a slasher villain, we get to play as fucking JASON VOORHEES in CAMP CRYSTAL LAKE. Oh, and did I mention that they have Kane Hodder to do the motion capture for Jason, and he's coordinating his stunt men so we can have the most epic animations possible. They also have Sean S. Cunningham himself to lend a hand in making the game. Who's doing the soundtrack, you may ask yourself? Well, guys, it's Harry Manfredini. The composer for the original Friday the 13th score, along with countless other movie music works.

Friday the 13th: The Game will have multiplayer and single player. The single player will revolve around scenarios based off of scenes from the franchise. This goes for both Jason and the counselors. There will also be a movie trailer at the end of the matches. Like a game highlights video, which we can share!

You will be able to unlock different Jason character models as well as more camp counselors. There are tiers to the Kickstarter campaign for the game that get you special in-game content. For example, at $65 you get a Kickstarter exclusive Jason character with unique a weapon designed by Tom Savini. Their tier rewards are really well thought out and might make you drool.

Friday the 13th: The Game has an estimated release date of October 2016 when it will be available for the Playstation 4, Xbox one, and PC via Steam. (Am I the only one that hears Steam and hopes it will be open to mods in the future?)

Here's the Kickstarter.

Here's the official website.

Posted by Alan Smithee in HORROR NEWS, 0 comments
GAME REVIEW: Fingerbones (2014)

GAME REVIEW: Fingerbones (2014)

By Margeaux DeMott

fingerbones

Fingerbones is a very odd, indie, psychological horror game. It is less a "game" and more of a "narrative"... think walking simulator. You just wander around the room clicking on everything you can until you find the next piece of the puzzle. You begin the game in the first room with no weapons or knowledge of what you're really supposed to do. Looking around the room you find some scattered notes. They're written by... yourself - or rather - the character that you are playing. Like a sort of found journal. Using the information from the notes you are able to unlock the other rooms in the game. The point of this is to get the rest of the notes in this safe house to remember who your character is. You are not going to like him. If you do like the character please do the world a favor and lock yourself away forever, and unsubscribe from my YouTube channel.

The first note you find throws a thought into your head screaming "This guy is an asshole!" That thought is correct - but hold on it only gets worse. I can not stress enough how completely terrible this guy is. It really hits harder when you finish the game and think about the contents of those notes. No spoilers needed here. because…

The game only takes about thirty minutes to complete in its entirety. There is no save option so make sure that if you exit you do so on purpose and not accidentally. I did that within the first 5 minutes because I forgot that one of the doors is the game exit. Whoops! The music in it is perfect for this creepy lonely shelter. In the game you can hear eerie sounds of a child. They really ratchet up the tension because you are sure that when you turn around or finish reading there will be an angry something ready to get you. Which makes up for the basic graphics. They're so bad. The whole game looks like Minecraft with a sepia filter. The notes look like QR codes. If you are a graphics snob, then you should not bother with this game.

The game was made and produced by David Szymanski. It is currently available on Steam, IndieDB, and Game Jolt for free. If you have thirty minutes to waste and would like to lose a little faith in humanity then go for it. If you don't want to play it, but still want to know the contents of the notes then you can watch me play it here: Fingerbones Let's Play.

3/5 Oldboy fingers

Posted by Alan Smithee in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Eyes (2013)

GAME REVIEW: Eyes (2013)

Seeing is Believing

By Ryan Schwam

Greetings horror fans and lovers of the macabre! Today I have risen early with a hunger for fear and by god I am going to satisfy my craving. I have a line up of ghastly games that are sure to make you tremble in your seat and haunt your memories on those occasional evenings when you are all by yourself. I will do my best to choose only the most intense titles I can and will gladly take suggestions. Another thing about me? I am a 300 pound, 24-year-old grown man who becomes reduced to a fetal positioned bitch when I play most of these games. So, without further ado, let's shit our pants!

This game. Eyes. This fucking game. I first saw clips of this game on Pewdiepie's YouTube channel a couple of years ago, and simply watching it on my monitor sent chills down my spine. The setting? An old 3-story house filled with odd pictures and dreaded corners to round sparingly. The objective? Break into said house and steal bags of treasure littered throughout its darkened, silent halls. Sounds easy, right? After all, what's the worst that could happen while breaking into an abandoned 3-story house with bags of gold strewn throughout in the middle of the night? Turns out a lot can fucking happen. In this case the house is patrolled by the decapitated head of a woman - flowing jet black hair, flesh hanging out of her exposed throat, and her shiny and blood red mouth open to expose a row of far too long jagged teeth.

If you are having trouble imagining what that image looks like, here is her glamour shot:Eyes

I stupidly made the decision to download Eyes and see if I had what it takes to make it through. The answer is an resounding no. Remember, folks, I am a man who loves horror, loves gore, and enjoys bringing terror to others, but this game makes me a Bitch with a capital b.

I begin in a small bedroom with nothing but a flashlight (Wow! Never seen that before). Even in the only room in the house where you cannot be attacked, you still feel a strong sense of dread and danger. I make my way into the main hall and shit my pants for the first time as the door opening quickly reveals a painting of an old man in black and white that startled me. Breathing heavily, I observe my surroundings and figure the basement is the best place to start (If you're trapped in a horror movie with me, do not count on me to make good decisions.) and make my way down the concrete steps. Every few rooms there is a red eye painted somewhere on the wall, and this is where Eyes actually is pretty cool. As your bodiless stalker floats around sniffing you out, you can walk up to these eyes and sight jack into her eyes to see what she sees. Many times all you manage to see in time is her rapidly moving view lunging at your unaware self from behind. When she is near, red text saying "RUN" appears. When that happens, you had best take the advice because within seconds she will zero in on you and greet you with a camera zoom in of her unnaturally wide smile and disturbing floating movement.

I'll be honest, that is about as far as I have gotten. Her face popped up and I promptly exited the game. I tried a few more times, but this game has always stuck out to me above the others for some reason. The enemy is just so original and creepy that I truly do not want or feel the need to play this again after getting my scares out of it. Straight forward game and definitely worth a play on a dark and stormy night.

I am giving Eyes a 3.5/5. A very simple and straightforward Indie game with a truly scary enemy that I would love to see elaborated on. Thank you for reading.

Schwam

Posted by Alan Smithee in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Five Nights at Freddy’s

GAME REVIEW: Five Nights at Freddy’s

By Margeaux DeMott

FNAF1
This game is a first for me. I have never played a game in which you are utterly defenseless when faced with the enemy. I'm used to my jump scares being followed by spastic gun fire. In Five Nights at Freddy's (FNAF) there is no, "Oh, but I can just shoot it". You're forced to look into the lifeless eyes of your mechanical murder. Or, in my case, the inside of my eyelids as I scream in helpless shock and fear.

Five Nights at Freddy's puts you into the role of an over-night security guard during his shifts in a Chuck 'E Cheese-like establishment. You have a simple midnight 6:00 a.m. shift, all by yourself, sitting in a security observation post. I mean, you could sit there and play solitaire all night if you wanted to, right? NOPE. As much as you want to play Minesweeper, the mechanical puppets want to shove you inside of them, literally. Which leads to your horrifying death. Seriously, imagine that.

The gameplay is very simple: You have a touchscreen tablet to visually check the various rooms in the building and two doors with a Light Switch button and a Door Close button each. Apparently, Freddy's is not doing so well financially. You have only a certain amount of power to draw upon, and that limited power supply drains while you are checking the building, closing one of the doors, or turning the hall light on. When you check the rooms, you can see where the puppets are at. Sometimes they are not where you last saw them - which leads to rapid checking of each of the rooms to try to find them.

The graphics are not the best ever, but they get the job done. Think Playstation One era. However, the sound is on point. For me, the best part of a good jump scare is the sound that accompanies it - this is commonly called the spike. Five Nights at Freddy's nails it on their spikes! The ambient sound really puts you in the mood of an empty building filled with blood-thirsty mechanical puppets.

That being said, this game scared the crap out of me. It's scared the crap out of a lot of people, and the fan base for Five Nights at Freddy's is incredible. This game series is only four years old, and already there are an insane number of game/conspiracy theories and various fan-fics! The creator of Five Nights at Freddy's, Scott Cawthon, has pumped out three sequels to this game in a year when most developers can't even get one game out in a year. Everything about this game is crazy - from the plot to the fans - and I think that's how everyone likes it.

9/10 peed pant

Posted by Alan Smithee in GAME REVIEWS, REVIEWS, 0 comments