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DOOM ETERNAL: A Look Into the Future

DOOM ETERNAL: A Look Into the Future

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Everyone in the gaming industry and gamers across the globe have been awaiting the arrival of the DOOM ETERNAL. This will be the sequel to the award-winning and best selling DOOM (2016). The game sadly isn’t slated for release until 12/31/19. Yet still, how’s that for a New Year’s Eve party?!? Fuck Ryan Seacrest, I’m playin’ DOOM ETERNAL!!

The folks at ID Software are back in with the development with of the upcoming game and will be published by Bethesda Softworks. The game that has influenced so many others over the years promises to pack a punch with new weapons, new creatures and of course new bosses. All of which I’m sure will be and from what I’ve seen, will be all over the top!

Doom Eternal also welcomes back, composer/sound designer, Mick Gordon whose sound effects and soundtrack really help bring the game to life! Mick’s work can also be found on such games as Dead Space 3, Medal of Honor “Warfighter”, a few of the Wolfenstein games, and Need for Speed World just to name a few. It is truly amazing the added touches that Mick Gordon adds to these games. So that alone really is something to look forward to with the release.

I grew up playing the DOOM games from back in the day on my original PlayStation. Of course, back then the graphics were, at best, like playing Minecraft (which I fucking hate). It wasn’t so much the graphics back then. Let’s face it – they all sucked. It was the game itself! What I mean is that when I first saw a burning pentagram in a video game, I knew I was going to be a fan!

As technology advanced through the years, so did the graphics on the game, and from what I’m seeing, they are on top of it because the imagery looks fucking sick!

The creators have said DOOM ETERNAL has got something for everyone. The older fans will appreciate that they’ve kept the gameplay the same (first person shooter), as will the younger generation of gamer, but they’ll also be digging the killer graphics. You play as the Doom Slayer and go through what looks like the future from The Terminator, i.e. the aftermath of an intense war, all around you is laid waste, and your mission is to kill and destroy EVERYTHING!

Have a peek!

DOOM ETERNAL will be released for Microsoft Windows, Nintendo Switch, PS4, and Xbox One and costs $59.99 retail. DOOM ETERNAL is available for pre-order through GAMESTOP.COM.
Be sure to check back as I’ll keep you updated on any changes and will definitely be publishing a game review once it is released!

Keep it Evil…


Posted by John Roisland in GAME REVIEWS, HORROR NEWS, REVIEWS, 0 comments
MOVIE REVIEW: The Dark Tapes (2017)

MOVIE REVIEW: The Dark Tapes (2017)

Face the Unknown with The Dark Tapes (2017)

The Dark Tapes (2017) / Fair use DoctrineAfter three long years of dedication and personal funding, Michael McQuown and fellow producers, are proud to present their film The Dark Tapes. This film blends genres with its interlocking story-lines covering horror, fantasy, sci-fi and more. With a crew comprised primarily of himself and four producers (who also served as the primary crew members), The Dark Tapes is Michael McQuown's first film to direct. Fellow producer, Nicola Odeku gave him the original idea for the story. When asked what three words he would use to describe this film, Michael said, “Twists, Tension and Terror”. This film was 100% independent from any studio but that has not affected its achievements. Among the film festival circuit, The Dark Tapes has won or been nominated for 61 awards across 30 festivals. This includes a nomination for a Rondo Hatton Award for “Best Independent Feature”. You can also find it ranked in the top three highest rated films ever on FoundFootageCritic.com.
The Dark Tapes is a found footage horror anthology film comprised of four primary narratives. As you watch, you will find each story original and interweaving with some great surprises in store for you. The scares are not cheap and the fear is genuine. This film doesn't rely on jump scares or gore to scare you. It will build the tension until you must turn your lights back on. It proves that you don’t need a big budget to put out a quality film. Dark imagery, good effects and sincere acting drives it to success.
It is now available for purchase on most VOD platforms, including Amazon, iTunes, VUDU, Google Play, Sling TV, Vimeo, Xbox, PlayStation, and more. Due to its popularity, Michael and his crew are already in pre-production working on a sequel titled The Darker Paths. I expect them to lead us even further into the nightmares with this follow-up.
Check out The Dark Tapes at the links below:

Happy Nightmares,
ZombieGurl

Posted by ZombieGurl in ANTHOLOGY, MOVIE REVIEWS, REVIEWS, 0 comments
DOOM: FIRST PERSON SHOOTER AT IT AGAIN!!

DOOM: FIRST PERSON SHOOTER AT IT AGAIN!!

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By John Roisland

I was in my late teens, maybe even my early 20's when a buddy of mine lends me a game to take home to  play on my playstation, a game that would change my life forever, a game called DOOM!

Growing up, I really wasn't much into RPG games, and platform style games were to boring and kinda cheesy looking. Now, Doom was a first person shoot, my favorite, and were the graphics in it great? Hell no, but none of the games then had good graphics, or not compared to the stuff people are playing today.

Doom was brutal, bloody, dark and I loved it! Where the hell else could you play a game and find bloody pentagrams and 666 written on walls? The game play wasn't bad, and the bosses were pretty damn hard to kill. Upon starting the game, you could choose your difficulty level, and I tell you what, if I choose the hardest setting, I wouldn't last a minute of game play, it was totally insane!  Over the years, a few Doom title games were released, graphics got better, as did the game play.

Well, due out in May of 2016 DOOM is being brought back by id software, the same folks who originally gave us this little ball of joy. 

Now as I've mentioned in other reviews I've done, I don't get to play nearly as much as I would like to anymore. I was never really a gamer, but I knew what I liked. And this looks fucking amazing! The graphics look incredible and from what I have seen, it looks brutal as hell!!! There have only been a few titles over the last few years that I actually have ponied up the cash for, and this might very well be one of them.

In Doom, game play moves fairly fast, I just hope that that wont shorten the game as well. But alas, another first person shooter! To me, there isn't anything better than playing a game where you are looking down the barrel of a gun, and blowing someone's head off....always a good time to me! GTA can suck it, give me a good shooter any day!

Keep your eyes out for this one, coming to us in May. I know I will be! 

 

Keep It Evil.

 

 

 

Posted by John Roisland in COMING SOON, HORROR NEWS, 0 comments
GAME REVIEW: Dead Island

GAME REVIEW: Dead Island

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By : John Roisland

For a while there I was pretty big into video games. But time gets away from ya, kids take over your consoles, etc. Dead Island was one of the last games I picked up for myself during that time frame. This was a title I had been waiting for!

Brought to us by the folks over at Techland and released in September of 2011, Dead Island brought RPG (role playing game) to life using the dead....or in this case, the undead. The basis, well...they're all pretty much the same aren't they...an outbreak.

This time, you're on a beautiful tropical island at a paradise resort. At the beginning of the game, you are given the option to choose your character, all of course having different strengths and weaknesses. I personally always played as Sam B: a gangster wrapper who gave the title track to the game, Who Do Your Voodoo Bitch. At one point I liked the song so much (lyrically) that I used it for my ring tone for a while.

You play through the game, meeting up with other survivors who ask you to complete different missions earning you more personal points. During your missions you will obviously encounter zombies, so you must arm your self with whatever you can find.  I always enjoyed a broken ore, or using a rusty street sign post. You are also given the option during points of play to make and use make-shift weapons.Also, finding enough spare parts, or bartering for items at the black market, you can also get vehicles running. Now, running over these dead beach bums, I will admit, is fun as hell!

The gameplay is okay, movement over all wasn't bad, graphics were pretty good, and the background scenery was actually very impressive! If you're like me, and you take your time, you can loot through almost everything you find: desk drawers, other peoples luggage, finding anything from batteries, to deodorant, to money. You learn quickly what you can use, and what you can't use.

The game is HUGE!!! Honestly, probably the biggest make I've ever seen.  Now I'm sure some 13 year old who flies through GTA (Grand Theft Auto) could finish this game during a pep rally at school... but like I said, I like to take my time and explore, and there were a lot of options to do so in this game!

Zombies do attack you, but in all honesty, it can be a slow moving game at many points. If you're wanting to run a muck and blow the heads off zombies as you would in Left For Dead, you're in for a rude awakening.  The game isn't bad, but I actually put it in for a replay about a month ago after not having played it in over 4 years, and was almost put to sleep twenty minutes into gameplay.

It's not a bad game, and I commend them on their attempt at bringing us the next best thing in zombie/horror games...but it just lacked a certain excitement. Sorry guys.

4/10

Keep It Evil

Posted by John Roisland in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Zombeer

GAME REVIEW: Zombeer

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By Nick Durham

Zombie games are all over the place these days, and have been for a while...and they aren't going anywhere any time soon either. We get the occasional good one coming our way now and then, and on the flip side of that, we get some really bad ones...

Really...really...bad ones.

Case in point is Zombeer: a zombie-themed first person shooter that tries to inject bits of humor into otherwise run of the mill shooter elements...and it does them terribly. Very...fucking...terribly. Seriously, this game is a fucking chore. Now I should mention right now that this review is based on the Playstation 3 version of the game. I know it's on Steam for PC, and I've seen a fair amount of positive reviews for that version, so maybe the PS3 has a shitty port? I can't really say for certain, so I'll just continue onward with what I experienced on the PS3.

Anyway, Zombeer tells the tale of a beer-swigging tool bag that you play as, who awakens from a night of binge-drinking to discover that the zombie apocalypse has happened. Eventually you discover that you've been bitten, and the only thing keeping you from turning is to keep on drinking...and slaughtering the undead in the process. In the middle of all this is unfunny toilet humor (which is saying something, considering I love that shit...no pun intended) and broken mechanics on top of that, making the whole thing a fucking chore.

On top of its shitty (again, no pun intended) humor and fractured mechanics, everything in Zombeer is just so damn dull. The graphics are muddy and look like a PS2 game from 2002, the enemy AI is almost non-existent, the level layouts are head-scratching, and the whole thing is just plain fucking boring. There really isn't much of anything here I can recommend...like at all.

So yeah, Zombeer is a big bucket of fuck this shit. I downloaded it on Playstation Network on a whim because it was dirt cheap. After putting an hour into it, I can safely say I want my money back...and I only gave it an hour because I'm a fucking masochist.

Rating: 1/5

 

Posted by Alan Smithee in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Final Exam

GAME REVIEW: Final Exam

finalexam

By Nick Durham

Want to beat up a monster with a baseball bat? Or shoot one down with a gun? Or say fuck it and chop one up with a chainsaw? Well now you can with Final Exam. A side-scrolling beat 'em up that can support up to four players at once (and trust me, it helps to have teammates for this game), Final Exam is a somewhat worthwhile dirge for action/horror enthusiasts. Also, apparently this game is somehow part of the Obscure survival horror video game franchise, but considering the Obscure games are 3D traditional survival horror games, and Final Exam totally isn't, you'd never know that upon first glance.

The gameplay of Final Exam is a pretty standard side-scrolling beat 'em up; kind of like the original Splatterhouse, but with backtracking and even more annoyances than it should justifiably have. Playing with others is recommended though, because the enemies are surprisingly tough and take a lot of punishment, and can dish it right back out. Luckily there is an assortment of weapons you can eventually get your hands on, and there's  a decent amount of upgrades for your abilities, etc. No matter what though, multiplayer is the way to go.

Now Final Exam can be some worthwhile fun while it lasts, but it can be severely annoying too. The backtracking isn't fun or rewarding (this ain't fucking Metroid), the enemy types aren't varied enough, and the controls are curiously delayed in their timing. The game does look and sound good though for what it is, which is a cheap, downloadable title for PS3, Xbox 360, and PC. The game's stages are lengthy, but the game itself is short. I know reading that makes absolutely no sense, but it's true.

All in all, Final Exam is okay for what it is. If you can find it cheap and have some friends willing to give it a shot with you, I'd say check it out. Just don't expect anything too special out of it.

Rating: 3/5

 

Posted by Alan Smithee in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Escape Dead Island (PS3, XBOX 360)

GAME REVIEW: Escape Dead Island (PS3, XBOX 360)

By Nick Durham

Escape_Dead_Island

Fuck...this...fucking...game.

I have a love/hate relationship with the Dead Island franchise, like severely. I enjoy the idea of what the Dead Island games offer: survival horror on a zombie-infested island where you have to be resourceful and use whatever you can at your disposal to survive. What's always killed those games for me is that they all wind up being the same thing: go from point A to point B (and occasionally point C) to do some shitty fetch quests, stab a zombie now and then, rinse and repeat. Boom. That's Dead Island. Critics and gamers have always been split on the end result of the games, but the series has its fans, and that's all well and good.

And then we have this...fucking...game.

Escape Dead Island is a game that promises to be something different. It's a third person action game that starts out kind of interesting enough, as you play as a sword-wielding ninja taking down zombies in a lab. Plus the graphics are cell-shaded so it looks like you're playing a moving, breathing, comic book. Sounds pretty fucking cool right?

Yeah well, it's not. Like at all. Escape Dead Island is a tiring bore that makes me want to staple my balls to a ceiling fan and turn it on full fucking blast.

The ninja level I mentioned earlier only lasts for the game's prologue, as immediately after you are put in the shoes of the game's toolbag main character Cliff; who is investigating the zombie events taking place on the island from the original game...or an island close to that island...I don't fucking know, it doesn't matter, it's still a fucking island. There's no RPG-ish elements here like there are in the other games, and the action is pretty straight forward, and just plain fucking boring. Customization options are practically nonexistent for anything and everything here too, so yeah...boring.

Now believe it or not, I can get past a game being boring for the most part...if the thing's mechanics aren't broken that is. The mechanics of Escape Dead Island are so damn broken that it isn't even funny. Controlling your character is a chore as most of the time it feels like you're walking through fucking molasses, hit detection is all over the place, and the game's AI  is a joke. Not to mention the stage design doesn't help matters. So many times I lose track of where the fuck I'm supposed to go because everything either looks the same, or because there's no real clear distinction of where the fuck I'm supposed to go. Half of that is due to the blandness of the game's environments, while the other half is just due to shoddy game design. Oh well, at least the game has fluid graphics and the sound design isn't bad. Well, mostly that is.

So yeah, if you like the Dead Island franchise, Escape Dead Island may be worth your time just because it's a spinoff of the series. Other than that though, there's damn little here to recommend for anyone else. If you've ever wanted to play a shittier version of Ninja Gaiden with zombies, then I guess give this a look. For the rest of you, leave this game on the shelf. Now if you'll excuse me, I'm going to go drown my sorrows away with bottom shelf liquor.

 

Posted by Alan Smithee in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Doom 3: BFG Edition (2012)

GAME REVIEW: Doom 3: BFG Edition (2012)

Doom 3: BFG Edition
(PS3, XBOX 360)

By Nick Durham

I usually don't play first person shooters. I've never been one to hop on board the Call of Duty or Halo bandwagons, and I more than likely never will either. For me, it takes a lot for me to dive into an FPS, an awful lot, which is strange because in my youth, I loved these fucking games. Granted the play mechanics of them were much simpler back then compared to how they are now. I played the hell out of Duke Nukem 3D, Quake, Wolfenstein 3D, etc...but there was always one game (and franchise) in particular that spoke to me more than all of them put together.

Mother. Fucking. Doom.

Like many others, I played Doom until my eyes bled, then I'd wipe away the tears, and play some more. This would continue for years, because somehow I'd never get tired of Doom, and I still don't to this very day. In 2004, after what seemed like eons, we finally got Doom 3, which upped the ante in terms of its technical aspects compared to its two predecessors, and is undoubtedly one of the scariest games of its era. In 2012, id Software released Doom 3: BFG Edition, which features a remastered take on the 2004 title, along with its Resurrection of Evil expansion, and throws in the classic Doom and Doom II along with their various expansions for good measure as well.

This remastered take on Doom 3 looks glorious and fucking terrifying. One thing that the game originally had going for it quite a bit was its lighting effects that were optimized to hide enemies, have them jump out at you, and scare the holy living shit out of you to boot. There's very few new elements crafted into the gameplay, such as using your flashlight while still holding a weapon, but that's pretty much it. The game's engine remains the same with no changes/updates, which is fine because there really don't need to be any. The game still ends up being as enjoyable now as it was back then.

There's also a shit load of content thrown in here for good measure. As I mentioned before, other than getting a remastered take on Doom 3, you get the Resurrection of Evil expansion, as well as a new single-player The Lost Mission pack. Combine that with the original Doom (technically the Ultimate Doom version, but whatever) and Doom II (with the No Rest for the Living pack), and you have one hell of an overall package that is more than worth its price tag. Speaking of price tags, since this came out in 2012, you can easily find this for less than 20 bucks, which is a total fucking steal.

All in all, having a remastered take on Doom 3 is one thing, but having it included in this package that features so much great content is a total fucking steal. It's good value for your money if you still have a last-gen console and want to scare yourself shitless, so you really have no excuse to do so. Seriously, stop reading this and go pick up Doom 3: BFG Edition. You won't regret it one bit.

Rating: 5/5

Posted by Alan Smithee in GAME REVIEWS, REVIEWS, 0 comments
EDITORIAL: Why We Need Resident Evil 2 HD Remastered

EDITORIAL: Why We Need Resident Evil 2 HD Remastered

By Nick Durham

A while ago I reviewed Capcom's Resident Evil HD Remastered, which wound up being a supremely enjoyable HD take on the classic first installment of the long running survival horror franchise. The game was a smash hit and made Capcom a shitload of money in the process, so immediately fans were hoping that maybe we'd finally get an HD remaster of Resident Evil 2.

Well, lo and behold, we're getting it.

Resident Evil 2 HD Remastered is coming. Who knows exactly when, but it's coming. It's about damn time too, considering we've had about umpteen remakes of the original Resident Evil as it is, but never a true new take on the classic first sequel (and no, the Dreamcast and Gamecube ports of Resident Evil 2 don't count either). Ever since the idea was planted in my head that this could become a reality, my mind has been running a mile a minute thinking about how amazing it could be given the new technology of today.

Just think back to the first time you played Resident Evil 2. Remember the first encounter with the Licker? Or finding the police station? Or trekking through the underground? Or the final showdown shortly before Raccoon City gets nuked off the face of the Earth? Imagine re-living all of that with a fresh coat of HD paint. Hell, imagine the game with a re-done control scheme that discards the dreaded tank controls of yesteryear. We could have something really special on our hands folks.

Now I know that having an HD take on Resident Evil 2 is going to sell really well. Probably so well that Capcom decides to do an HD remaster of Resident Evil 3: Nemesis (which I can almost guarantee will happen some time in the future). As a gamer, I know first hand that no one knows how to beat a dead horse better than Capcom does (except for maybe EA, but I digress), so they could keep on remastering various installments in the franchise all they want, but what I'm hoping happens is that maybe we'll see the franchise as a whole return with new installments that go back to the true survival horror roots of the series.

Back in the day, Resident Evil defined survival horror. Conserving ammo, saves, and health packs/healing plants to make it through the game was the way it had to go to survive. Resident Evil 4 changed the franchise forever with a more action-oriented approach to mix with the scares, and it winded up being one of the best games of its era. Resident Evil 5 and the recent Resident Evil 6...well, they just weren't. They were such departures from what we've come to love about the series that we started to forget what made this franchise so fucking good in the first place. Resident Evil 2 HD Remastered can put us on the right track, and thanks to the first remaster game, it looks like we're already on our way there.

Get ready my people, we're going back to Raccoon City one more time. One more time of a refreshing take on the epic zombie survival horror series that changed everything back in the day. Strap yourselves in folks, shit's about to get awesome once again.

Well, hopefully anyway.

Posted by Alan Smithee in EDITORIALS, 0 comments
GAME REVIEW: Resident Evil HD Remastered (2014)

GAME REVIEW: Resident Evil HD Remastered (2014)

By Nick Durham

Good fucking grief, how many times can you remake this fucking game? The original Resident Evil came out in 1996 believe it or not, and I have fond memories of playing the shit out of it in my youth and feeling a sense of accomplishment when I finally beat the damn thing. That in itself is a small triumph. This was when the Internet was in its infancy and just looking up walkthroughs online like you can today wasn't a thing (and I didn't believe in strategy guides because strategy guides are for pussies), and I think I spent more money renting the damn thing so many times than the actual game was worth.

All that is beside the point, however, as going back to the original Resident Evil today makes you realize that the game has not aged well at all. Its super cumbersome controls and the historically atrocious voice acting combined with the glitchy and frustrating AI tarnishes the memories I have of it...but that didn't stop Capcom from first releasing a Director's Cut of the game a few years later (around the time Resident Evil 2 first came out) that supposedly fixed some issues (spoiler alert, it didn't). Then, in 2002, Capcom completely remade the game for the Nintendo Gamecube. This version fixed a lot of the problems that plagued the original, with new graphics and gameplay elements that made the game more enjoyable than ever. So really, how does remaking the game in HD for modern consoles end up faring?

For starters, Resident Evil HD Remastered is basically almost the exact same as the Gamecube release 13 years ago. Granted there are quite a few graphical touch ups here and there, with upgraded texture mapping, backgrounds, and character animations. All these touch ups really do help make the game look absolutely beautiful, no doubt about that. I've never seen an old school-type Resident Evil game look so goddamned good. Seriously, there are parts in this game that are jaw-dropping. Capcom really did outdo themselves in the graphics department here, there's no doubt about that.

In terms of the actual gameplay elements, you get to choose between the original control scheme or an updated take on them, which is a nice touch because playing with the original tank-like controls these days makes me want to pull my fucking hair out. If you've played the game at all before in any iteration, then you're likely not going to be frightened by any of the game's offerings of shocks and scares, because you've already seen them before. That being said, they can still be nerve-wracking, and super enjoyable to boot.

The flaws of Resident Evil HD Remastered are mostly the same flaws that have appeared throughout the early entries of the series. The super limited camera angles can be a major pain in the ass, but if you've played the old Resident Evil games for any length of time, you already know this. Not to mention the fact that the game's inventory system is so goddamn dated and annoying that it just never really works all that well. Granted it never has, and granted that this is a survival horror game we're talking about (and the name of the game with that genre is trying to think ahead because you have to, well, fucking survive), but even still it feels like one of the most dated aspects of the game.

Flaws aside, Resident Evil HD Remastered is a blast to play regardless. It will make you remember just what made you fall in love with the franchise in the first place, and will also help ease you away from any recent bad memories that the much maligned Resident Evil 6 managed to create. So, whether it's your first time playing the original Resident Evil or your hundredth, check out this HD remake. You won't be disappointed.

RATING: 4/5

Posted by Alan Smithee in GAME REVIEWS, REVIEWS, 0 comments