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GAME REVIEW: Resident Evil 7: Biohazard

GAME REVIEW: Resident Evil 7: Biohazard

Resident Evil is back from the Dead!

Game: Resident Evil 7: Biohazard
Developer: Capcom
Score: 9/10
Resident Evil 7: Biohazard is the newest Resident Evil game from Capcom. Capcom had a lot of pressure on them to make fans fall in love with the Resident Evil series again, after many were disappointed with Resident Evil 6. After becoming lost in this new game for several hours, I can happily reassure fans everywhere that Capcom did not disappoint with RE7.
With all that said, Resident Evil 7 brings the franchise back to its survival horror roots, but it is a bit different than the older games. That's not a bad thing, because sometime you need to make some changes to revive something that's dying.
You play as Ethan Winters who, after receiving a mysteriously creepy video, heads out to a rundown and frightful looking plantation, to find his missing wife Mia. It is in this plantation where you come across the Baker family, and as soon as you meet them, you will wish you never came across them.
Thanks to the Baker family, and several mutilated and horrifying creatures, Resident Evil 7 will have you on the edge of your seat as you never know who or what is waiting for you around the corner. The scenery is gruesome and adds to the "I've walked into my worst nightmare" feeling.
Along with great characters and scenery, RE7 has great game play (a mixture of guns a blazing action and "Oh no I ran out of ammo again" stealth), an intriguing story, and hard yet awesome boss battles. This is also one of the most bloody and gory Resident Evil games in the series, and that's not a bad thing at all!
Another thing I love about this game is that I see so many elements of horror movies brought into this game. The Baker family seems like they could be straight out of The Texas Chainsaw Massacre or The Devil's Rejects. I see influences from Saw, as there are crazy tortuous puzzles involved in this game. You can also tell that Resident Evil 7 was took note of the success of the Silent Hill PT demo and brought elements of that into the game. This all helps make the game even more fun.
Now as much as I love this game, its not perfect. It was a bit on the short side, coming in at 8-10 hours of game play and the ending was a little lackluster. It had a lot of build up for an ending, but it didn't necessarily deliver. Overall though, Resident Evil 7 is a survival horror game that will scare you, excite you, and make you fall in love with Resident Evil all over again.
Posted by Alan Smithee in GAME REVIEWS, REVIEWS, 0 comments
VIDEO GAME REVIEW: CHASING DEAD

VIDEO GAME REVIEW: CHASING DEAD

chasingdead1

By Nick Durham

As one of the apparently few owners of a Wii-U on the FUCKING PLANET, any time I see a horror title on Nintendo's downloadable e-shop, I end up downloading it. The Letter, Molly Maggot, Fatal Frame: Maiden of Black Water...I fall for it every fucking time. And you know what? I end up hating myself almost immediately after I play it. Some shit never changes. Chasing Dead really isn't any different either in all honesty, although it winds up being better than all those aforementioned games (except for Fatal Frame) , but it still ends up being a bit of a mess.

Chasing Dead is a first person shooter where you play as a cyborg-ish dude named Jake, and you're tasked with mowing down shitloads of zombies. Along the way you get some help from an assistant named Luna (who is filmed in live action, which kind of makes this feel like a Sega CD game from fucking 1993) and there's a super confusing plot involving multiple earths and other ridiculous shit that really has no place in a zombie FPS, but I digress.

The game itself looks like...well, it's kind of hard to describe. There's moments where Chasing Dead looks pretty good...and then it gets choppier than shit due to its piss-poor frame rate. Sometimes during gameplay things appear to be going pretty smooth, and then if anything gets frantic, forget about it. The frame rate drops and the character models glitch, and it doesn't take long for the whole thing to become a mess. The shooting mechanics aren't too bad, but the controls are slightly delayed, so it doesn't really help matters at all.

While playing through Chasing Dead, I felt as if a decent chunk of this game just comes off as unfinished, and it turns out I wasn't totally wrong on that either. In addition to being released on the Wii-U, the game was also released on Steam for the PC, with it's original price of 25 bucks dropped to 10. This was due to those behind the game admitting that the finished product isn't exactly...well, finished. Apparently they're going to be tinkering with it more down the line, but honestly I can't imagine this game becoming any better. After all, you put as much lipstick on a turd as you want to, but it doesn't change the fact that it's still a turd.

So yeah, you'll definitely play worse games than Chasing Dead, but you'll play far, far better ones too. It's an unfinished and fairly uninteresting and uninspired zombie shooter, and you're better off spending your cash elsewhere. If you're a Wii-U owner looking for a new horror game to sink your teeth into...well, I guess you're still stuck with your copy of ZombiU from 2012.

Rating: 2/5

 

Posted by Alan Smithee in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Molly Maggot

GAME REVIEW: Molly Maggot

maggot1

By Nick Durham




I have come to the conclusion that I am indeed a masochist…or at least I think I am. Why else would I keep subjecting myself to shitty games that I find on Nintendo’s E-shop on the Wii-U? My latest find is called Molly Maggot…and good fucking grief, I don’t even know where to begin.

First and foremost, Molly Maggot is a platform game…sort of. You play as our titular heroine (the fucking thing is named Moly, so I’m assuming it’s a she), an adorable little maggot trying to find your way throughout the rotting flesh of a duck…or a bird…I don’t know what the fuck it is because the animated intro is so shitty that all I can say for sure is that the animal has wings. Anyway, your mission is to munch on blocks of flesh and navigate your way to the end of each zone. The blocks of flesh themselves consist of regular blocks and super rotten blocks that can hurt you if you touch them. After you first start munching on the blocks, you realize that each zone is actually like a maze, and due to the ungodly stage designs, you will get stuck and fuck yourself a lot. Not literally fuck yourself of course though, maggots don’t have sexual organs. I think. Wait, do they? Comment below and let me know, I’m too lazy to go look it up right now.

Now in addition to royally fucking yourself by munching the wrong direction (not a euphemism), you also have the ability to jump. This should help you on your quest, but it doesn’t, because the jumping and platforming mechanics of Molly Maggot are so goddamned terrible that I literally can’t put them into words. I was a fucking English major in college, and I CANNOT FIND THE FUCKING WORDS to describe how bad the mechanics are. Add to that the seemingly randomly generated enemies that pop up, piss-poor hit direction, shoddy animation, and the lack of game music, and you have one of the most hilariously awful games you’ll ever play.

So yeah, can you tell I didn’t care for Molly Maggot? It’s bad…like The Letter bad. That game was two bucks too, and I demanded my money back for that…Molly Maggot is so bad that not only do I want my two bucks back, I want my dignity back. This game is an abortion…and that’s me being nice.

Rating: 0/5

Posted by Alan Smithee in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Zombeer

GAME REVIEW: Zombeer

zombeer01

By Nick Durham

Zombie games are all over the place these days, and have been for a while...and they aren't going anywhere any time soon either. We get the occasional good one coming our way now and then, and on the flip side of that, we get some really bad ones...

Really...really...bad ones.

Case in point is Zombeer: a zombie-themed first person shooter that tries to inject bits of humor into otherwise run of the mill shooter elements...and it does them terribly. Very...fucking...terribly. Seriously, this game is a fucking chore. Now I should mention right now that this review is based on the Playstation 3 version of the game. I know it's on Steam for PC, and I've seen a fair amount of positive reviews for that version, so maybe the PS3 has a shitty port? I can't really say for certain, so I'll just continue onward with what I experienced on the PS3.

Anyway, Zombeer tells the tale of a beer-swigging tool bag that you play as, who awakens from a night of binge-drinking to discover that the zombie apocalypse has happened. Eventually you discover that you've been bitten, and the only thing keeping you from turning is to keep on drinking...and slaughtering the undead in the process. In the middle of all this is unfunny toilet humor (which is saying something, considering I love that shit...no pun intended) and broken mechanics on top of that, making the whole thing a fucking chore.

On top of its shitty (again, no pun intended) humor and fractured mechanics, everything in Zombeer is just so damn dull. The graphics are muddy and look like a PS2 game from 2002, the enemy AI is almost non-existent, the level layouts are head-scratching, and the whole thing is just plain fucking boring. There really isn't much of anything here I can recommend...like at all.

So yeah, Zombeer is a big bucket of fuck this shit. I downloaded it on Playstation Network on a whim because it was dirt cheap. After putting an hour into it, I can safely say I want my money back...and I only gave it an hour because I'm a fucking masochist.

Rating: 1/5

 

Posted by Alan Smithee in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Final Exam

GAME REVIEW: Final Exam

finalexam

By Nick Durham

Want to beat up a monster with a baseball bat? Or shoot one down with a gun? Or say fuck it and chop one up with a chainsaw? Well now you can with Final Exam. A side-scrolling beat 'em up that can support up to four players at once (and trust me, it helps to have teammates for this game), Final Exam is a somewhat worthwhile dirge for action/horror enthusiasts. Also, apparently this game is somehow part of the Obscure survival horror video game franchise, but considering the Obscure games are 3D traditional survival horror games, and Final Exam totally isn't, you'd never know that upon first glance.

The gameplay of Final Exam is a pretty standard side-scrolling beat 'em up; kind of like the original Splatterhouse, but with backtracking and even more annoyances than it should justifiably have. Playing with others is recommended though, because the enemies are surprisingly tough and take a lot of punishment, and can dish it right back out. Luckily there is an assortment of weapons you can eventually get your hands on, and there's  a decent amount of upgrades for your abilities, etc. No matter what though, multiplayer is the way to go.

Now Final Exam can be some worthwhile fun while it lasts, but it can be severely annoying too. The backtracking isn't fun or rewarding (this ain't fucking Metroid), the enemy types aren't varied enough, and the controls are curiously delayed in their timing. The game does look and sound good though for what it is, which is a cheap, downloadable title for PS3, Xbox 360, and PC. The game's stages are lengthy, but the game itself is short. I know reading that makes absolutely no sense, but it's true.

All in all, Final Exam is okay for what it is. If you can find it cheap and have some friends willing to give it a shot with you, I'd say check it out. Just don't expect anything too special out of it.

Rating: 3/5

 

Posted by Alan Smithee in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Escape Dead Island (PS3, XBOX 360)

GAME REVIEW: Escape Dead Island (PS3, XBOX 360)

By Nick Durham

Escape_Dead_Island

Fuck...this...fucking...game.

I have a love/hate relationship with the Dead Island franchise, like severely. I enjoy the idea of what the Dead Island games offer: survival horror on a zombie-infested island where you have to be resourceful and use whatever you can at your disposal to survive. What's always killed those games for me is that they all wind up being the same thing: go from point A to point B (and occasionally point C) to do some shitty fetch quests, stab a zombie now and then, rinse and repeat. Boom. That's Dead Island. Critics and gamers have always been split on the end result of the games, but the series has its fans, and that's all well and good.

And then we have this...fucking...game.

Escape Dead Island is a game that promises to be something different. It's a third person action game that starts out kind of interesting enough, as you play as a sword-wielding ninja taking down zombies in a lab. Plus the graphics are cell-shaded so it looks like you're playing a moving, breathing, comic book. Sounds pretty fucking cool right?

Yeah well, it's not. Like at all. Escape Dead Island is a tiring bore that makes me want to staple my balls to a ceiling fan and turn it on full fucking blast.

The ninja level I mentioned earlier only lasts for the game's prologue, as immediately after you are put in the shoes of the game's toolbag main character Cliff; who is investigating the zombie events taking place on the island from the original game...or an island close to that island...I don't fucking know, it doesn't matter, it's still a fucking island. There's no RPG-ish elements here like there are in the other games, and the action is pretty straight forward, and just plain fucking boring. Customization options are practically nonexistent for anything and everything here too, so yeah...boring.

Now believe it or not, I can get past a game being boring for the most part...if the thing's mechanics aren't broken that is. The mechanics of Escape Dead Island are so damn broken that it isn't even funny. Controlling your character is a chore as most of the time it feels like you're walking through fucking molasses, hit detection is all over the place, and the game's AI  is a joke. Not to mention the stage design doesn't help matters. So many times I lose track of where the fuck I'm supposed to go because everything either looks the same, or because there's no real clear distinction of where the fuck I'm supposed to go. Half of that is due to the blandness of the game's environments, while the other half is just due to shoddy game design. Oh well, at least the game has fluid graphics and the sound design isn't bad. Well, mostly that is.

So yeah, if you like the Dead Island franchise, Escape Dead Island may be worth your time just because it's a spinoff of the series. Other than that though, there's damn little here to recommend for anyone else. If you've ever wanted to play a shittier version of Ninja Gaiden with zombies, then I guess give this a look. For the rest of you, leave this game on the shelf. Now if you'll excuse me, I'm going to go drown my sorrows away with bottom shelf liquor.

 

Posted by Alan Smithee in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Fatal Frame: Maiden of Black Water (2015)

GAME REVIEW: Fatal Frame: Maiden of Black Water (2015)

By Nick Durham

fatalframe3

I've had a love/hate relationship with the Fatal Frame franchise since its inception. They aren't bad games, not one bit, for me personally, the promise that each game in the series offers gets overshadowed by sloppy mechanics and overall lack of execution. Fatal Frame: Maiden of Black Water is no different, although it does offer its fair share of positives along the way.

For those unfamiliar with the series, the Fatal Frame games usually put you in the shoes of a buxom Japanese babe that somehow winds up combatting ghosts and other supernatural elements, using a camera that attacks the spirits by snapping their pictures. The better picture you get, the more damage you dish out. Rinse, repeat. While never a household name of a franchise, the Fatal Frame games have their fan base, and while I kind of shit on it a little bit in that opening paragraph, the games themselves usually end up being fairly entertaining. This game, the fifth in the franchise, is no different.

You play as various characters at different points in the game's story, running around collecting items, solving very slight puzzles, and taking pictures of spooky ghosts. There's a mystery unfolding as the game goes on, taking place on a mountain range that is infamous for being a hot spot for suicides. Things get a tad confusing from that point forward, but I've never played these games for their stories in all honesty. Nevertheless, there is plenty of creepy atmosphere and haunting moments that take place throughout. Quick shots of ghastly apparitions swinging from nooses or leaping off cliffs really help give the game a sense of dread and spookiness. In the atmosphere department, Maiden of Black Water delivers the goods.

The game's biggest strength however also ends up being its biggest weakness. The game takes full advantage of the Wii-U's massive gamepad controller to use as the game's Camera Obscura (i.e., the name the franchise's spectral camera is called), and it uses it pretty well. Aiming and taking shots of the ghosts is simple and fun enough, and in fact this is the best use of the gamepad I've seen done in a long time. I've owned a Wii-U for a long while now, and not nearly enough games for it take advantage of the pad at all. Maiden of the Black Water happily does. That being said, when things get panicky (i.e. when there's a few ghosts teaming up on you), things get kind of cumbersome control wise. While in camera mode, your character can still move around, which is good, but if you back up against a wall, you wouldn't really know it until you realize you're not moving anymore. Then it's drop out of camera mode, and run a bit to give you a little distance between you and the ghosts to finish dispatching them. This wouldn't be that much of a bad thing, were it not for the fact that the character movement controls themselves are really, really fucking clunky. Trust me when I say: when things get hectic, you're going to get frustrated.

Graphically speaking the game looks good and there are some impressive lighting effects as well. The environments are nice and the character models and ghost effects are pretty good as well. From an aesthetic point of view, Maiden of Black Water kicks ass, especially for a Wii-U game. That, and the occasional gratuitous ass shots don't hurt either.

My biggest complaint about Maiden of Black Water however isn't so much the game itself, but how you have to play it. Now over in its native Japan, this game received a physical, disc release. Over here, it's digital only. Now that's really not that big a deal, but considering the game is close to being 10 gigabytes, and the Wii-U itself has a tiny ass hard drive (mine is 32 gigs for fuck's sake), this shit just doesn't fly. Now the one positive to this is that, at least for now, Nintendo is offering the first three chapters to play for free. Once you get through them, you can purchase the full game for 50 bucks if you feel so inclined. Considering that price tag, there isn't enough here to warrant that, at least for me. Plus Nintendo has apparently censored a number of revealing unlockable outfits for the female protagonists, replacing them with Princess Zelda and Zero-Suit Samus outfits instead. My penis weeps.

Anyway, Fatal Frame: Maiden of Black Water isn't a terrible game one bit. Give it a try for free while you can and see what you think. It's not worth the full 50 bucks, at least for me, but you may enjoy it much more than I did. So with all that in mind, give this a shot. There really isn't much in terms of survival horror to find on the Wii-U, and hey, I guess this winds up being better than that other Wii-U exclusive survival horror game The Letter right? That's not much of an accomplishment though, but that's besides the point; getting kicked in the dick by an ice skate is more enjoyable than that fucking game.

Rating: 3/5

Posted by Alan Smithee in GAME REVIEWS, REVIEWS, 0 comments
GAME REVIEW: Doom 3: BFG Edition (2012)

GAME REVIEW: Doom 3: BFG Edition (2012)

Doom 3: BFG Edition
(PS3, XBOX 360)

By Nick Durham

I usually don't play first person shooters. I've never been one to hop on board the Call of Duty or Halo bandwagons, and I more than likely never will either. For me, it takes a lot for me to dive into an FPS, an awful lot, which is strange because in my youth, I loved these fucking games. Granted the play mechanics of them were much simpler back then compared to how they are now. I played the hell out of Duke Nukem 3D, Quake, Wolfenstein 3D, etc...but there was always one game (and franchise) in particular that spoke to me more than all of them put together.

Mother. Fucking. Doom.

Like many others, I played Doom until my eyes bled, then I'd wipe away the tears, and play some more. This would continue for years, because somehow I'd never get tired of Doom, and I still don't to this very day. In 2004, after what seemed like eons, we finally got Doom 3, which upped the ante in terms of its technical aspects compared to its two predecessors, and is undoubtedly one of the scariest games of its era. In 2012, id Software released Doom 3: BFG Edition, which features a remastered take on the 2004 title, along with its Resurrection of Evil expansion, and throws in the classic Doom and Doom II along with their various expansions for good measure as well.

This remastered take on Doom 3 looks glorious and fucking terrifying. One thing that the game originally had going for it quite a bit was its lighting effects that were optimized to hide enemies, have them jump out at you, and scare the holy living shit out of you to boot. There's very few new elements crafted into the gameplay, such as using your flashlight while still holding a weapon, but that's pretty much it. The game's engine remains the same with no changes/updates, which is fine because there really don't need to be any. The game still ends up being as enjoyable now as it was back then.

There's also a shit load of content thrown in here for good measure. As I mentioned before, other than getting a remastered take on Doom 3, you get the Resurrection of Evil expansion, as well as a new single-player The Lost Mission pack. Combine that with the original Doom (technically the Ultimate Doom version, but whatever) and Doom II (with the No Rest for the Living pack), and you have one hell of an overall package that is more than worth its price tag. Speaking of price tags, since this came out in 2012, you can easily find this for less than 20 bucks, which is a total fucking steal.

All in all, having a remastered take on Doom 3 is one thing, but having it included in this package that features so much great content is a total fucking steal. It's good value for your money if you still have a last-gen console and want to scare yourself shitless, so you really have no excuse to do so. Seriously, stop reading this and go pick up Doom 3: BFG Edition. You won't regret it one bit.

Rating: 5/5

Posted by Alan Smithee in GAME REVIEWS, REVIEWS, 0 comments
EDITORIAL: Why We Need Resident Evil 2 HD Remastered

EDITORIAL: Why We Need Resident Evil 2 HD Remastered

By Nick Durham

A while ago I reviewed Capcom's Resident Evil HD Remastered, which wound up being a supremely enjoyable HD take on the classic first installment of the long running survival horror franchise. The game was a smash hit and made Capcom a shitload of money in the process, so immediately fans were hoping that maybe we'd finally get an HD remaster of Resident Evil 2.

Well, lo and behold, we're getting it.

Resident Evil 2 HD Remastered is coming. Who knows exactly when, but it's coming. It's about damn time too, considering we've had about umpteen remakes of the original Resident Evil as it is, but never a true new take on the classic first sequel (and no, the Dreamcast and Gamecube ports of Resident Evil 2 don't count either). Ever since the idea was planted in my head that this could become a reality, my mind has been running a mile a minute thinking about how amazing it could be given the new technology of today.

Just think back to the first time you played Resident Evil 2. Remember the first encounter with the Licker? Or finding the police station? Or trekking through the underground? Or the final showdown shortly before Raccoon City gets nuked off the face of the Earth? Imagine re-living all of that with a fresh coat of HD paint. Hell, imagine the game with a re-done control scheme that discards the dreaded tank controls of yesteryear. We could have something really special on our hands folks.

Now I know that having an HD take on Resident Evil 2 is going to sell really well. Probably so well that Capcom decides to do an HD remaster of Resident Evil 3: Nemesis (which I can almost guarantee will happen some time in the future). As a gamer, I know first hand that no one knows how to beat a dead horse better than Capcom does (except for maybe EA, but I digress), so they could keep on remastering various installments in the franchise all they want, but what I'm hoping happens is that maybe we'll see the franchise as a whole return with new installments that go back to the true survival horror roots of the series.

Back in the day, Resident Evil defined survival horror. Conserving ammo, saves, and health packs/healing plants to make it through the game was the way it had to go to survive. Resident Evil 4 changed the franchise forever with a more action-oriented approach to mix with the scares, and it winded up being one of the best games of its era. Resident Evil 5 and the recent Resident Evil 6...well, they just weren't. They were such departures from what we've come to love about the series that we started to forget what made this franchise so fucking good in the first place. Resident Evil 2 HD Remastered can put us on the right track, and thanks to the first remaster game, it looks like we're already on our way there.

Get ready my people, we're going back to Raccoon City one more time. One more time of a refreshing take on the epic zombie survival horror series that changed everything back in the day. Strap yourselves in folks, shit's about to get awesome once again.

Well, hopefully anyway.

Posted by Alan Smithee in EDITORIALS, 0 comments
GAME REVIEW: Resident Evil HD Remastered (2014)

GAME REVIEW: Resident Evil HD Remastered (2014)

By Nick Durham

Good fucking grief, how many times can you remake this fucking game? The original Resident Evil came out in 1996 believe it or not, and I have fond memories of playing the shit out of it in my youth and feeling a sense of accomplishment when I finally beat the damn thing. That in itself is a small triumph. This was when the Internet was in its infancy and just looking up walkthroughs online like you can today wasn't a thing (and I didn't believe in strategy guides because strategy guides are for pussies), and I think I spent more money renting the damn thing so many times than the actual game was worth.

All that is beside the point, however, as going back to the original Resident Evil today makes you realize that the game has not aged well at all. Its super cumbersome controls and the historically atrocious voice acting combined with the glitchy and frustrating AI tarnishes the memories I have of it...but that didn't stop Capcom from first releasing a Director's Cut of the game a few years later (around the time Resident Evil 2 first came out) that supposedly fixed some issues (spoiler alert, it didn't). Then, in 2002, Capcom completely remade the game for the Nintendo Gamecube. This version fixed a lot of the problems that plagued the original, with new graphics and gameplay elements that made the game more enjoyable than ever. So really, how does remaking the game in HD for modern consoles end up faring?

For starters, Resident Evil HD Remastered is basically almost the exact same as the Gamecube release 13 years ago. Granted there are quite a few graphical touch ups here and there, with upgraded texture mapping, backgrounds, and character animations. All these touch ups really do help make the game look absolutely beautiful, no doubt about that. I've never seen an old school-type Resident Evil game look so goddamned good. Seriously, there are parts in this game that are jaw-dropping. Capcom really did outdo themselves in the graphics department here, there's no doubt about that.

In terms of the actual gameplay elements, you get to choose between the original control scheme or an updated take on them, which is a nice touch because playing with the original tank-like controls these days makes me want to pull my fucking hair out. If you've played the game at all before in any iteration, then you're likely not going to be frightened by any of the game's offerings of shocks and scares, because you've already seen them before. That being said, they can still be nerve-wracking, and super enjoyable to boot.

The flaws of Resident Evil HD Remastered are mostly the same flaws that have appeared throughout the early entries of the series. The super limited camera angles can be a major pain in the ass, but if you've played the old Resident Evil games for any length of time, you already know this. Not to mention the fact that the game's inventory system is so goddamn dated and annoying that it just never really works all that well. Granted it never has, and granted that this is a survival horror game we're talking about (and the name of the game with that genre is trying to think ahead because you have to, well, fucking survive), but even still it feels like one of the most dated aspects of the game.

Flaws aside, Resident Evil HD Remastered is a blast to play regardless. It will make you remember just what made you fall in love with the franchise in the first place, and will also help ease you away from any recent bad memories that the much maligned Resident Evil 6 managed to create. So, whether it's your first time playing the original Resident Evil or your hundredth, check out this HD remake. You won't be disappointed.

RATING: 4/5

Posted by Alan Smithee in GAME REVIEWS, REVIEWS, 0 comments