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GAME REVIEW: Betrayal at House on the Hill

Betrayal at House on the Hill

By Margeaux "Nrrdeh" DeMott

Betrayal at the house on the hill

Gameplay

Betrayal at House on the Hill is a board game by Avalon Hill Games. To play Betrayal at House on the Hill you need a minimum of 3 players and a maximum of 6 players. Betrayal at House on the Hill is for ages 12+ and takes about an hour to finish a game. Each player gets a character tile that has two different sides with a character on each side that has its own stats.  Once the characters are chosen, you place plastic clips on the character’s base stat and then place your corresponding character piece in the entrance hall of the house. We had some problems with the plastic clips and had to place paper slips behind them to keep them in place.

The board itself is made up as you go with room tiles that you draw as you move through doors to discover new parts of the three story house. When you move from room to room, you will often have to draw one of the following three cards: item card, event card, or omen card. Once the room is discovered and the card is drawn, anyone else who goes into that room cannot draw that card. Item cards are self-explanatory - you gain an item. Event cards cause something to happen, such as an effect or forced dice rolls. Omen cards are much like item cards because you acquire a usable tool or gain a companion who can raise your stats. However, omen cards are the biggest deal because they force a haunt roll at the end of your turn.

Betrayal at the house on the hill

Betrayal at the House on the Hill character miniatures.

Haunt rolls can trigger the haunt or allow the players to play together peacefully. In order to start the haunt, the person who draws the omen card must roll a number less than the amount of drawn omen cards. When the haunt begins, one player becomes the traitor and the rest become the heroes. At this time the traitor will leave the room with the rule book for the traitors called the Traitors Tome, and the heroes will stay in the room and read from their rule book called Secrets of Survival. The haunt is chosen by the room and omen card combination of the player who made the roll that started the haunt. After reading the scenario, the traitor and the heroes create plans on how to destroy each other.  In total there are 50 different haunt scenarios to play. The only time players can start to die is after the haunt begins. Death is achieved by losing all your stats in a skill. Your skills are speed, might, sanity, and knowledge. You can be attacked mentally or physically and you can divide the damage inside the appropriate category.

My Thoughts

Betrayal at the house on the hill

Betrayal at the House on the Hill character cards.

I absolutely love the design for Betrayal at House on the Hill. Visually it is pretty spooky. The box has a wonderfully creepy blue/green and black color palate with yellow accents. It looks very Lovecraftian to me. The cards have different symbols representing them with a raven for the omen card, a bull’s skull as the item card, and a spiral for the event cards. To me they are reminiscent of Poe, but that might be influenced by the omen card. The designs on the character cards are excellent. They all look pretty disheveled and a bit nervous, e.g., they really they look as if they could be smack dab in the middle of a Tales from the Crypt comic. Unfortunate. The miniatures that represent the characters are okay. Personally I would have preferred one color models so I could just paint them myself. The little girl model is creepy as hell, though. She’s just a little girl smiling from ear to ear with a teddy bear that has a x shaped patch of what I believe is bandage tape. Why she is happy that she is stuck in a scary abandoned house on a hill with a bunch of (probable) strangers is beyond me. Not once was the person who played her picked as the traitor so maybe she just waits to see who is left over to feast on or do whatever it is creepy children do to their victims. One of ours, the blue lady, had a hard lean forward and looked as if she was Michael Jackson. This is because she’s just a plastic model that was packed in an unfortunate manner. All attempts to correct her posture have been futile.

Betrayal at the house on the hill

Betrayal at the House on the Hill cards.

Playing Betrayal at House on the Hill was so much fun that as soon as the first game was over we immediately played it again. The first round was spent with myself exploring the entire third floor by myself and everyone else remaining on the ground floor until after the haunt started. My strategy was to go to an area to open as many rooms and hopefully gain as many skill upgrades through drawing cards as possible. That didn’t work out for me, and I actually ended up losing skills. I wanted to prolong the time before the haunt for as long as possible so every time someone had to make a haunt roll I was on the edge of my seat. Eventually it happened, and we played the haunt scenario known as Comes the Hero. I will not reveal anything about the haunt because part of the fun of the game is not knowing what you will be doing until you are doing it.

Long story short, the heroes lost. I was on the hero side and losing sucked. Losing sucks normally, but I thought we could have pulled our plan off, but we had no idea what the traitor had to do to win and it turned out that we were in the perfect place for him to achieve his win. The second haunt we played was called The Feast. I was on the hero side again, and we lost. Again. You have to be very well organized to win against the traitors that I played against.

Betrayal at the house on the hill

Betrayal at House on the Hill: Widow's Walk expansion.

GUYS! There will be an expansion called Widow's Walk that is coming out this fall! I can't wait to get my hands on that one too.

Posted by Alan Smithee in FAMILY HORROR, GAME REVIEWS, REVIEWS, 0 comments
Urban Legend: Polybius

Urban Legend: Polybius

By Margeaux DeMott 

 

Polybius

In 1981 a couple of Portland Oregon’s arcades received a new gaming cabinet. This gaming cabinet was called Polybius by Sinneslöschen. People who played the game said that it was anything from an abstract, fast action game with puzzle elements to a shooter, puzzle game with mazes or even a combination of both. The gaming cabinet quickly became popular despite the awful side effects that the game caused. There were reports of kids experiencing amnesia after playing the game and that’s not the only thing this mysterious cabinet caused. Players could have suffered a litany psychoactive effects like insomnia, stress, and night terrors. Along with these disturbing side effects were reports of men in black coming into the arcades that Polybius called home and collecting data from the cabinet. They never asked for the coins that Polybius took from its unsuspecting players. No one really knows what kind of data they were collecting. Rumor has it that the game was built by a military off shoot group for behavior modification purposes. Wouldn’t be the first time the government tested something on the public. Two months after the Polybius cabinets were installed they were gone; never to be seen again. Some of the people who played the game stopped playing video games completely and one even became an anti-video game activist.

Polybius cabinet

The first appearance of this urban legend online is from coinop.org. The entry was made August 3rd 1998 and was last updated on May 16th 2009. The original poster claims to have a ROM image. For those of you who don’t know a ROM image is a computer file that has the data from a read-only memory card. The only information that they have pulled from the image were text: insert coinpress 1 player startonly© 1981 Sinneslöschen

The non-believers

Brian Dunning of Skeptoid believes that Polybius never existed. He claims that the legend of Polybius came from an early release of a game called Tempest. The early release of this game caused the player to experience vertigo, motion sickness and caused issues with photosensitive epilepsy. On the same day in Portland in 1981 in the SAME arcade two people fell ill after gaming. Michael Lopez was playing Tempest which caused the him to develop a migraine. The second person was 12 year old Brian Mauro who suffered from stomach pain after playing Asteroids for 28 hours straight. Brain Mauro was trying to break the record while local television crews looked on. The combination of too much soda and anxiety probably led to the young boy's stomach ache. Brain Dunning points out that only ten days after those two incidents the FBI raided some video arcades in the area, however, they weren’t there to collect data they were there to investigate reports of illegal gambling.

Snopes believe they have debunked the Polybius in a way that is reminiscent of how a tired parent tells their kid there is no monster in the closet or under the bed. Lazily. They just throw it at the bottom of a “hoax round up” article.

Posted by Alan Smithee in MYTHS AND LEGENDS, 0 comments
Monthly Monster: Dybbuk

Monthly Monster: Dybbuk

Monthly Monster: Dybbuk

By Margeaux DeMott 

 

 

The dybbuk is a spirit that comes from Jewish folklore. The term cannot be found in either Talmudic literature or the Kabbalah. Instead of the using the term we know it as today the phenomenon is referenced as an evil spirit or sometimes unclean spirit. Dybbuk as a term was born in the 17th century and was created by German and Polish Jews.

dybbuk

A dybbuk is a malevolent disembodied spirit that can possess a person or other living things. This spirit can attach itself to a person for many different reasons and causes chaos in that unfortunate person’s life. Possession can happen to any one, but some people may be more easily possessed than others. If you have committed a secret sin, if you are a women living in homes with a neglected mezuzot, or even if you have a connection with the person who became a dybbuk. The reason why a soul finds itself in this unfortunate form can vary in many different ways. Most often it is because the soul is suffering from being cut off from God because of a sin they had committed and not repented for. One can also become a dybbuk simply because there was unfinished business that needed to be attended to. As soon as a person has been possessed they will begin to change. Simply possessing someone is not the end game for this malevolent spirit. They have a goal that they need to accomplish and they will use the possessed to obtain that goal. Some people believe that when the dybbuk has accomplished what it wants it then will leave the possessed person.

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It is recommended to have an exorcism done as soon as possible. The excorcist in this case should be a great Rabbi or a Kabbalist. During the exorcism the exorcist will ask the dybbuk for its name and find out the reason behind the possession to better understand how to force it out. Often times the exorcist will deal with the sin that turned the spirit and caused it to become cut off from God. Dealing with this form of possession was first discovered among the Kabbalists of Safed.

Posted by Alan Smithee in ABNORMAL MUSINGS AND FREAKISH FACTS, 0 comments

Urban Legends: Kuchisake-onna

Urban Legends: Kuchisake-onna

By Margeaux DeMott

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This lovely urban legend comes from Japan. The Kuchisake-onna, Slit-mouthed Woman, legend comes from Japan’s Heian period (794-1185). It is a story of a violent man and a vain woman turned vengeful spirit. Kuchisake-onna translates to slit-mouthed woman in English.

Kuchisake-onna

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Kuchisake-onna was a beautiful, vain woman.  She was married to a violent and jealous samurai. The woman cheated on her husband and when he found out he was enraged. He violently attacked her and gave her a Glasgow smile. After doing so he said to her “Who will think you are beautiful now?”

The tale sounds like one to warn against infidelity, but in the late 1970s Kuchisake-onna reappears as a vengeful spirit.

Kuchisake-onna is said to wear a brown trench coat and wears a surgeon’s mask to hide her going, bloody Glasgow smile. Appearing to people traveling alone at night or on a foggy day she would ask the unfortunate person a seemingly innocent question. Do you think I’m beautiful? This simple question could land you in very hot water. When you tell her yes she proceeds to pull down the surgeon’s mask to show you her still gory wound. She will ask you How about now? If you answer no she reveals a pair of scissors and will kill you on the spot, but if you answer yes she will cut you with the scissors so you too can have a permanent smile. She was often seen lurking near children because their innocent answers would allow her to gain more victims.

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Do not fear dear reader for there are a couple of ways to avoid both of these fates.

  1. If you respond with You’re average, So-so or Am I beautiful? You will be able to confuse her for long enough to run away. And no, you cannot simply run away. If you do not confuse her she will be able to simply reappear in front of you and even follow you home.
  2. If you give her hard amber candy she will be pleased and simply let you go unharmed.
  3. If you tell her that you are late for an appointment she will apologize and let you go to your appointment without incident.

The sightings from the late 1970s may have an actual living, well formerly, culprit. A corner came across documents of a woman who was hit by a car while she was chasing a young child. This woman just so happened to have similar scars as Kuchisake-onna. It is highly likely that she was the cause of the terror and rekindling of an old urban legend.

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The legend of Kuchisake-onna has made its way onto the big screen. The films based off of this story are as follows: Carved aka A Slit-Mouthed Woman aka Kuchisake-onna (2007) and its prequel Carved 2 aka Kuchisake-Onna 2: The Scissors Massacre aka A Slit-Mouthed Woman 2 aka Kuchisake-onna 2 (2008).

Posted by Alan Smithee in ABNORMAL MUSINGS AND FREAKISH FACTS, 0 comments
Urban Legend: Squidward’s Suicide

Urban Legend: Squidward’s Suicide

Squidwards Suicide

 

Squidward's Suicide and Red Mist

By Margeaux Lauren

Originally a Creepypasta story, Squidward's Suicide did not take long to reach urban legend status. For those of you who don't know, a Creepypasta is a horror story written online to strike fear into its readers. It is basically the new wave of campfire tales.

There are different types of Creepypastas like entities, paranormal, killers, locations, and lost episodes. Squidward's Suicide/Red Mist fall into the category of lost episodes.  Squidward's Suicide was the first of the two stories and was written from the point of view of an intern at Nickelodeon studios. Red Mist is sort of a sequel/retelling that cleans up the unknown part of the story. In my opinion the story is better without Red Mist.

The Urban Legend Squidward's Suicide

The story takes place in 2005 and is a story told by a former intern of Nickelodeon studios. He was working along side the editor one day when a video came in that would change his life. It was supposed to be an episode of Spongebob Squarepants, but what they got was a horror show. The begining of the episode starts off like a normal episode with Squidward trying to play clarinet while Spogebob and Patrick are running hijinks outside.  After Squidward asks them to knock it off things start to change. Characters in the audience at his concert are drawn with hyper realistic eyes, the audio cuts off and suddenly begins again with the sound of wind through a forest. Intense focused shots of Squidward have spliced in pictures of mutilated dead children. That's right, mutilated dead children. Read all the gritty story details here.

The Urban Legend Red Mist

The Red Mist story goes almost the same as the original Squidward's Suicide tale. Instead of Spongebob and Patrick interrupting Squidward's playing it is a Scottish sales-fish. Squidward slams the door in his face and the fish knocks again with an ominous warning that the red mist is coming. I believe the point of this Scottish sales-fish is to lend an answer to a tale that was better off without one. At the end of the retelling the writer of the Red Mist reports that a man named Andrew Skinner was the maker of the episode. Skinner is allegedly a disgruntled animator from Scotland who is also the one who killed the kids in the video. He is supposedly in jail for child murder. The end of the story also accuses the writer of Squidward's Suicide of making a copy of the tape and trying to distribute the film through online auction websites. --So whoever wrote the Red Mist hates loose ends that were designed to add to a stories mystery and has some jerk grudge against the original story teller? Honestly I hate the Red Mist.-- If you have the desire to read the retelling and bow tying you can find it here.

It's not hard to see how this Creepypasta became an urban legend, it  has all the great elements for a lasting story. Spongebob Squarepants has been on the air since 1999. As of this writing that is 16 years. That allows for a larger audience to be captured by the urban legend. The original story leaves off with a bunch of questions that could have been open to debate. --Again another reason why I hate Red Mist-- To those who say a Creepypasta can not be an urban legend I say this to you - what is so different once the story has been circulated enough that it has people asking if it is real or not.

Posted by Alan Smithee in ABNORMAL MUSINGS AND FREAKISH FACTS, 3 comments
CROPSEY: URBAN LEGEND

CROPSEY: URBAN LEGEND

CROPSEY

By Margeaux DeMott

 

The legend of Cropsey comes from New York and is now closely associated with Staten Island. Cropsey's affiliation with Staten Island is because of a documentary made in 2009 by Joshua Zeman and Barbara Brancaccio, titled Cropsey. Their documentary briefly covers that urban legend and purposes a man named Andre Rand could be the aforementioned boogeyman. However, the legend of Cropsey is older than the disappearances of the children that are attributed to Rand. Started as a spooky tale that campers in boy scouts, summer camps, and groups of teenagers would tell around a campfire, Cropsey shares a similar tale common to most boogeymen. Cropsey lives in the woods and preys on the young; from children to young adult campers. The story varies slightly from campfire to campfire. Sometimes he has a hook for a hand, some times his face is burnt, but most often he does his killing with an ax. I have read of people being told the legend going all the way back to the 1950s, and the tale of Cropsey is still being told around campfires to this day. 

The Urban Legend, reprised

Cropsey was a man that lived in a cabin in the woods with his family. He had a wife and two children. He was an upstanding pillar of his community and had an all around good life. Until one fateful day.  A group of campers in the woods started a campfire that they could not handle. The flames spread through the woods and caught Cropsey's home ablaze. His children and wife found themselves trapped inside the house. He tried to get them out but failed. He fell into a deep rage aimed at careless camp goers. Insanity soon took over, and Cropsey moved into the woods to hunt people with his ax. He swore his deadly vengeance on any and all campers he could get his hands on.

The man that became the Urban Legend

The man who would become Cropsey

In their documentary, Zeman and Brancaccio match a man to the myth and put a face to the boogeyman in the form of a person we know as Andre Rand. Throughout the 1970's and into the 1980's strange occurrences  transpired. Several children, and one young adult, on Staten Island went missing. Rand was the prime suspect in these disappearances due to his criminal record involving crimes against children. In 1972 Alice Pereira, nine years old, went missing. She was last seen playing in an apartment lobby with her brother. Her brother said he left Alice alone for a moment and when he returned she was gone. Coincidentally Rand was employed as a painter at this apartment building. In 1981 Holly Ann Hughes, seven years old, never returned home from going to the store with a friend. Her friend reported that Rand drove up in a Volkswagen and pulled Holly into the car. In 1983 Tiahease Jackson, eleven years old, was reported missing after she failed to return from going out to purchase food on her mothers request.  In 1984 Hank Gafforio, twenty-two years old, was reported missing. Hank Gafforio was born with an IQ in the seventies. His last sighting was with Rand in a local diner. In 1987 Jennifer Schweiger, twelve years old, was reported missing and was last seen walking with Rand. Schweiger's body was found on the grounds of the former Willowbrook State School.

Andre Rand was convicted of the kidnapping of Jennifer Schweiger (1988) and later the kidnapping of Holly Ann Hughes (2004) -concurrent sentences of 25 years-to-life. As of the time of this writing he is still living, and will be eligible for parole in 2037 at the age of ninety-three years old. Considering the areas in which he hunted his prey, and the vivid imagination of a pre-internet society, one can easily see where people made the connection from Rand to the legend of Cropsey.

Posted by Alan Smithee in ABNORMAL MUSINGS AND FREAKISH FACTS, 1 comment
LOCAL HAUNTS

LOCAL HAUNTS

TAMPA FLORIDA

By Margeaux DeMott

 

Have you ever wondered if the places around you are haunted? Most of the posts you see are usually the most haunted in the world or in a certain state. How frustrating! Not everyone can travel that much, and have the extra time in the day to research what's haunted around them. Well, that's okay because I am here to do some research for you. My goal is to bring you at least five haunted places, one city at a time. The first in this series will be of the town I live in: Tampa Florida.

Tampa Theater

Tampa 8
The Tampa Theater was built in 1926 and was designed the architect John Eberson. His inspiration for the theater came from the gardens of Italy, and France with Persian shrines and Spanish patios mixed in. It is a breath taking theater complete with a ceiling that mimics the sky.  It is absolutely gorgeous. I fully recommend going, and going early so you can take in the design without distracting you from the movie/play/concert.
Reports
If you ask anyone who works for the Tampa Theater they will tell you it is haunted. There has been reports of cold spots, ghostly figures, the sounds of doors opening and closing, hearing footsteps, and the sounds of doors opening and closing. One of the ghostly figures that has been seen is of a woman. It is believed that she died before the theater was built and that she is waiting for her fiance. There are also reports of seeing Foster Fink Finley in the projection room when no one else is around. Foster Fink Finley was the projectionist for the Tampa Theater from 1930 to 1965. His final day on the job was also his final day alive. He collapsed in the projection room and died that day of a heart attack. During an investigation paranormal researcher reported seeing someone in an old Tampa Theater uniform. It is believed that it might be Robert Lanier, Sr. Robert Lanier, Sr was a ticket taker employed at the Tampa Theater and had the only known death on the property. On May 29th, 1959 he was found near the box office on the marble tile. His skull was crushed and it is still unknown if he was murdered or if he fell down the stairs.

 

University of Tampa Plant Hall

Hall
Originally Plant Hall was the Tampa Bay Hotel. Henry Plant opened the hotel in 1891 and it boasted 500 rooms within 5 stories. The hotel was built to be the best and most lavish hotel of the time. If you ask me, they nailed it. It is a beautiful ornate Victorian style building with Moorish minarets. It is eye catching to say the least. The hotel closed in 1930, but in late 1933 Tampa Bay Junior College moved in and later became the University of Tampa.
Reports
Plant Hall has a variety of haunted experiences. People have reported seeing a man in a three piece brown suit with red eyes. In one event when the witness turned a fled from him he reappeared in the next room drinking tea. There have been reports of seeing Victorian era servants still carrying out their duties. On professor reported seeing a mist that had a figure like shape to it that moved through the wall as soon as he began to pay attention to it. Many have heard whispers, chatter, and dice rolling. Students have reported having the lights shut off on them while studying alone. Even if people don't see or hear anything a lot of people have reported the feeling of being watched.

 

Britton Cinema 8

Britton 8
Britton Cinema 8 is situated in a shopping plaza that was built in 1956. It has changed hands a number of times through out the years.
Reports
Employees of Britton Cinema 8 have heard their names being called and voices inside of empty theaters. One guest reported the chairs next to her creaking as if someone was pushing the seat down to sit next to her. Another guest said that as he was enjoying a movie inside of an empty theater he started to notice people appearing in the seats in front of him. The women's restroom has it's own resident ghost. People have heard stall doors close and lock on their own as well as toilets flush. However, I couldn't find reports of the water being run. Gross ghosts; wash your hands.

 

Crown Colony House [Busch Gardens]

Crown Colony House
Located inside of Busch Gardens the Crown Colony House was originally called The Old Swiss House. The Old Swiss House was built in 1964 and was a replica of a Swiss restaurant. In 1982 it was shut down and used by the entertainment department for rehearsals and auditions. It was later renovated and opened back up in 1990 as the Crown Colony House.
Reports
Employees of the Crown Colony House have encountered a mist in the dining room that they believe to be an eight year old girl named Wendy. She's also said to stop the elevator between floors. During closing employees have reported hearing voices, laughing, and children playing inside of building. Guests and employees have said to have seen an elderly bartender and some have also caught a glimpse of a pianist sitting at the piano before he vanishes. A full apparition of a woman wearing a white night gown has also been seen by employees. Many have experienced flickering lights and unexplained cold spots.

 

Sunshine Skyway Bridge

Sunshine skyway bridge
The original Sunshine Skyway Bridge was built in 1954. It had a vertical clearance of 150 feet and sported only two lanes. In 1971 they added a southbound span. However, tragedy struck twice in 1980. On January 28th, 1980 USCGC Blackthorn [a buoy tender] collided with Capricorn [a tanker] while trying to pass underneath the Sunshine Skyway Bridge. Twenty-three servicemen died in the collision. On May 9th, 1980 MV Summit Venture [a freighter] was passing under the Sunshine Skyway Bridge when it hit one of the support columns. The bridge collapsed taking 8 vehicles with it. One of the vehicles was a greyhound bus that was taking a group of college kids to Miami. Thirty-five people died in that incident; there were only two survivors. One man swam to shore and the other was able to stop his car 14 inches before the collapsed area of the bridge. A new bridge was built and opened in 1987. Sunshine Skyway Bridge has 4 lanes of traffic and a vertical clearance of 197 feet. There have been upwards of 200 suicides from the Sunshine Skyway Bridge. In an attempt to counteract the high rate of jumpers the state has put in six crisis hotline phones along the center span in 1999 and began 24-hour patrols.
Reports
In the 60's and 70's people started reporting to police of potential jumpers on the original Sunshine Skyway Bridge. Sometimes when the officers went out to help they could find no evidence of someone being their search for a body would turn up nothing. These reports are ongoing. Some drivers have stopped to pick up a you woman hitch hiking on the bridge, but the closer they get to the summit the more upset she gets. When the person turns to console her she is gone. There has also been reports of her making it all the way to the end of the bridge only to have disappeared leaving a wet spot on the seat. Parts of the original Sunshine Skyway Bridge are now used a piers and are a popular fishing spot. On the tenth anniversary of the bridge collapse people reported seeing an old style grey hound bus filled with young people that were just staring ahead. People also report hearing screams and squealing breaks early in the morning on the pier. A paranormal dive team went to investigate under the bridge and found a strange unexplained light phenomenon. Some have seen a pioneer woman wearing a grey dress and hovering over the water underneath the bridge. Witnesses say she has a sullen look to her and she never interacts or notices them. No one is sure where she came from or what happened to her in her life.

 

Do you have a city that you would like to see featured? Let us know in the comments.

Posted by Alan Smithee in ATTRACTIONS AND DESTINATIONS, PARANORMAL, 0 comments
GAME REVIEW: Spooky’s House of Jump Scares

GAME REVIEW: Spooky’s House of Jump Scares

By Margeaux DeMott

Spooky's House of Jump Scares

Spooky's House of Jump Scares is by far the cutest horror game you will ever play. You begin the game by being greeted by an adorable ghost girl named Spooky who invites you to take a fun filled walk through her creepy castle. This first person horror game takes you through one thousand different rooms of jump scaring fun! Through the first couple of rooms you'll find adorable little cut outs of ghosts, pumpkins, jelly monsters and other pleasant things pop out at you. They are incredibly cute and harmless. As you progress, you being to find notes of someone rambling about being lost in the house. Oops, I hope you've been leaving bread crumbs. From there, the game begins to throw at you actual harmful enemies.

The graphics are quite basic. It looks kind of like the original Doomexcept softer around the edges. However, it works excellently for this game. It adds to the charming everything is safe and cute aspect of the game. The music is low key but adds an air of creepy to the game in its own right. The noises accompanied with the creatures are excellent. Watch out for the sound levels though. It really adds to the jump scare. When I played it, the sound was way too loud, and I had to manually turn it down through my sound mixer. You use W,A,S,D to move and the mouse to look. Mouse sensitivity wasn't too bad for me, but if it is for you then prepare to lock your wrist. That is because unfortunately there is currently no way to adjust mouse sensitivity in game. The only thing you can actually adjust in game is the resolution, and you don't even have control over that. Hopefully in future updates this will change.

Spooky's House of Jump Scares is free to play on Steam and Indie DB (database). On Steam you can purchase the sound track and more skins for the house. Not literally skins though, it's just a term for themes.

Made by Lag Studios that is run by only two people. Oh and! On their website it has a TBA (to be announced) for a mobile version of the game. So you can be adorably scared on the go. Until then be sure to download Spooky's House of Jump Scares and try it out for yourself.

9/10 Kawaii AF ghosts

Watch me play it!

Posted by Alan Smithee in GAME REVIEWS, REVIEWS, 0 comments