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DOOM ETERNAL: A Look Into the Future

DOOM ETERNAL: A Look Into the Future

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Everyone in the gaming industry and gamers across the globe have been awaiting the arrival of the DOOM ETERNAL. This will be the sequel to the award-winning and best selling DOOM (2016). The game sadly isn’t slated for release until 12/31/19. Yet still, how’s that for a New Year’s Eve party?!? Fuck Ryan Seacrest, I’m playin’ DOOM ETERNAL!!

The folks at ID Software are back in with the development with of the upcoming game and will be published by Bethesda Softworks. The game that has influenced so many others over the years promises to pack a punch with new weapons, new creatures and of course new bosses. All of which I’m sure will be and from what I’ve seen, will be all over the top!

Doom Eternal also welcomes back, composer/sound designer, Mick Gordon whose sound effects and soundtrack really help bring the game to life! Mick’s work can also be found on such games as Dead Space 3, Medal of Honor “Warfighter”, a few of the Wolfenstein games, and Need for Speed World just to name a few. It is truly amazing the added touches that Mick Gordon adds to these games. So that alone really is something to look forward to with the release.

I grew up playing the DOOM games from back in the day on my original PlayStation. Of course, back then the graphics were, at best, like playing Minecraft (which I fucking hate). It wasn’t so much the graphics back then. Let’s face it – they all sucked. It was the game itself! What I mean is that when I first saw a burning pentagram in a video game, I knew I was going to be a fan!

As technology advanced through the years, so did the graphics on the game, and from what I’m seeing, they are on top of it because the imagery looks fucking sick!

The creators have said DOOM ETERNAL has got something for everyone. The older fans will appreciate that they’ve kept the gameplay the same (first person shooter), as will the younger generation of gamer, but they’ll also be digging the killer graphics. You play as the Doom Slayer and go through what looks like the future from The Terminator, i.e. the aftermath of an intense war, all around you is laid waste, and your mission is to kill and destroy EVERYTHING!

Have a peek!

DOOM ETERNAL will be released for Microsoft Windows, Nintendo Switch, PS4, and Xbox One and costs $59.99 retail. DOOM ETERNAL is available for pre-order through GAMESTOP.COM.
Be sure to check back as I’ll keep you updated on any changes and will definitely be publishing a game review once it is released!

Keep it Evil…


Posted by John Roisland in GAME REVIEWS, HORROR NEWS, REVIEWS, 0 comments
COMING SOON: 2017 Horror Video Games, Part 2

COMING SOON: 2017 Horror Video Games, Part 2

2017: The Year That Horror Video Games Came Back With a Bite, Part 2

In part 1 of my foray into 2017 horror video games, we looked at some amazing horror games that are coming out this year. There are even more amazing games coming out this year, so lets dive back into the world of horror and video games.
1.) Game: Outlast 2
Release Date: Q1 of 2017
Developer: Red Barrels Studio
Platforms: Playstation 4, Xbox One, PC, and Mac

Outlast 2 is the sequel to the first terrifying game. In this sequel to one of the scariest games of all time, you play Blake Langermann, who along with his wife Lynn is investigating clues from the murder of a pregnant Jane Doe. These clues lead to them going deep in the Arizona desert, where darkness will overcome them and they uncover something so frightening, that it will lead everyone to the brink of insanity.
The game play in Outlast 2 is similar the first one in that it feels like you are in a found footage movie. Langermann's camera is his only ally as he and his wife travel in the desert, encountering things that you just might need more than a camera to protect yourself against. Will Outlast 2 be able to scare us more than the first one or was the first one just too good to live up to? Eager fans, like myself, can't wait to find out!
2.) Game: Days Gone
Release Date: December 16th, 2017
Developer: SIE Bend Studio
Platforms: Playstation 4

This Playstation exclusive game is a little different from the rest of the games on this list. It's not only a survival horror game, but it's also an action-adventure game. When I first saw the trailer for this game at E3 this year, I definitely got a Sons of Anarchy vibe, but then I saw them... Zombies!!! Not just a couple, or 10, no. A shit ton. This games looks like it's going to take the typical zombie game to a whole new level.
In this game you play as Deacon St. John, a former bounty hunter who doesn't want to be confined to being in the camps that were set up after a global pandemic happened. This global pandemic either killed people or turned them into zombies, which are known in this game as Freakers.
What's great about this game is that it not only combines action-adventure with the survival-horror genre, but it's also open world. This gives the player many opportunities to use the environment around them to kill Freakers, whether it's being stealthy or going all out with some buff weapons. If Sons of Anarchy and The Walking Dead had a baby, it would be this game, and I can't wait to explore the world of Days Gone!
3.) Game: Scorn
Release Date: TBA 2017
Developer: Ebb Software
Platforms: PC

In Scorn, you are welcomed to a world where it seems like you have landed in an H.R. Giger painting. There are no cut scenes in this game as well as no in-game prompts. This is to help make it seem like you are actually a part of this unsettling scenario, and it's not just a video game, but an experience. The developers have stated that you must use this terrifying environment around to navigate through the game and the story, and to take it slow so you don't miss anything important.
Along with a terrifying environment, there are of course, horrifying creatures in this world. Disfigured, and grotesque, these are creatures that I would never want to come across in the real world. Even the gun, that is shown being used by you (aka the main character in the story) looks terrifyingly awesome. Like a good true horror survival game, it appears that ammo will be limited, so even more reason to use the environment around you to get ahead in the game.
There isn't much known about the story of Scorn, except that it will be told in two parts, but even without major story details, this game is already drawing horror fans in. It looks to be an amazing and unique experience into a world I would only love to visit in my nightmares.
Posted by Alan Smithee in HORROR NEWS, 0 comments
GAME REVIEW: Dead Island

GAME REVIEW: Dead Island

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By : John Roisland

For a while there I was pretty big into video games. But time gets away from ya, kids take over your consoles, etc. Dead Island was one of the last games I picked up for myself during that time frame. This was a title I had been waiting for!

Brought to us by the folks over at Techland and released in September of 2011, Dead Island brought RPG (role playing game) to life using the dead....or in this case, the undead. The basis, well...they're all pretty much the same aren't they...an outbreak.

This time, you're on a beautiful tropical island at a paradise resort. At the beginning of the game, you are given the option to choose your character, all of course having different strengths and weaknesses. I personally always played as Sam B: a gangster wrapper who gave the title track to the game, Who Do Your Voodoo Bitch. At one point I liked the song so much (lyrically) that I used it for my ring tone for a while.

You play through the game, meeting up with other survivors who ask you to complete different missions earning you more personal points. During your missions you will obviously encounter zombies, so you must arm your self with whatever you can find.  I always enjoyed a broken ore, or using a rusty street sign post. You are also given the option during points of play to make and use make-shift weapons.Also, finding enough spare parts, or bartering for items at the black market, you can also get vehicles running. Now, running over these dead beach bums, I will admit, is fun as hell!

The gameplay is okay, movement over all wasn't bad, graphics were pretty good, and the background scenery was actually very impressive! If you're like me, and you take your time, you can loot through almost everything you find: desk drawers, other peoples luggage, finding anything from batteries, to deodorant, to money. You learn quickly what you can use, and what you can't use.

The game is HUGE!!! Honestly, probably the biggest make I've ever seen.  Now I'm sure some 13 year old who flies through GTA (Grand Theft Auto) could finish this game during a pep rally at school... but like I said, I like to take my time and explore, and there were a lot of options to do so in this game!

Zombies do attack you, but in all honesty, it can be a slow moving game at many points. If you're wanting to run a muck and blow the heads off zombies as you would in Left For Dead, you're in for a rude awakening.  The game isn't bad, but I actually put it in for a replay about a month ago after not having played it in over 4 years, and was almost put to sleep twenty minutes into gameplay.

It's not a bad game, and I commend them on their attempt at bringing us the next best thing in zombie/horror games...but it just lacked a certain excitement. Sorry guys.

4/10

Keep It Evil

Posted by John Roisland in GAME REVIEWS, REVIEWS, 0 comments
COMING SOON: Friday the 13th: The Game (2016)

COMING SOON: Friday the 13th: The Game (2016)

By Margeaux DeMott

JV Mask

A while ago we heard about a game called Slasher Vol. 1: Summer Camp being made by Gun Media with the help of Tom Savini. This game was in the works to be an asymmetrical multiplayer game for the PC, Xbox one, and PS4. inspired by 80s slasher films where you could play as the killer or one of the camp counselors. The group of counselors consists of six or seven players and they have to try to survive in a don't be a hero type of way. Stealth, avoidance, running like hell (or at least faster than everyone else) are all acceptable ways to keep your blood inside your body and all of your bones in their proper alignment. As the killer, you have one job: kill. Sounds like a game most of us would like to play. Plus, it was touted as a volume 1 game, which meant we could have possibly different killers and settings based on other 80s slashers.

Moving forward to October 13, 2015 where we have a new announcement. Slasher Vol. 1: Summer Camp is now a full-fledged Friday the 13th game. That's right. They got the green light to use Jason, which means that not only do we get to play as a slasher villain, we get to play as fucking JASON VOORHEES in CAMP CRYSTAL LAKE. Oh, and did I mention that they have Kane Hodder to do the motion capture for Jason, and he's coordinating his stunt men so we can have the most epic animations possible. They also have Sean S. Cunningham himself to lend a hand in making the game. Who's doing the soundtrack, you may ask yourself? Well, guys, it's Harry Manfredini. The composer for the original Friday the 13th score, along with countless other movie music works.

Friday the 13th: The Game will have multiplayer and single player. The single player will revolve around scenarios based off of scenes from the franchise. This goes for both Jason and the counselors. There will also be a movie trailer at the end of the matches. Like a game highlights video, which we can share!

You will be able to unlock different Jason character models as well as more camp counselors. There are tiers to the Kickstarter campaign for the game that get you special in-game content. For example, at $65 you get a Kickstarter exclusive Jason character with unique a weapon designed by Tom Savini. Their tier rewards are really well thought out and might make you drool.

Friday the 13th: The Game has an estimated release date of October 2016 when it will be available for the Playstation 4, Xbox one, and PC via Steam. (Am I the only one that hears Steam and hopes it will be open to mods in the future?)

Here's the Kickstarter.

Here's the official website.

Posted by Alan Smithee in HORROR NEWS, 0 comments
EDITORIAL: Why We Need Resident Evil 2 HD Remastered

EDITORIAL: Why We Need Resident Evil 2 HD Remastered

By Nick Durham

A while ago I reviewed Capcom's Resident Evil HD Remastered, which wound up being a supremely enjoyable HD take on the classic first installment of the long running survival horror franchise. The game was a smash hit and made Capcom a shitload of money in the process, so immediately fans were hoping that maybe we'd finally get an HD remaster of Resident Evil 2.

Well, lo and behold, we're getting it.

Resident Evil 2 HD Remastered is coming. Who knows exactly when, but it's coming. It's about damn time too, considering we've had about umpteen remakes of the original Resident Evil as it is, but never a true new take on the classic first sequel (and no, the Dreamcast and Gamecube ports of Resident Evil 2 don't count either). Ever since the idea was planted in my head that this could become a reality, my mind has been running a mile a minute thinking about how amazing it could be given the new technology of today.

Just think back to the first time you played Resident Evil 2. Remember the first encounter with the Licker? Or finding the police station? Or trekking through the underground? Or the final showdown shortly before Raccoon City gets nuked off the face of the Earth? Imagine re-living all of that with a fresh coat of HD paint. Hell, imagine the game with a re-done control scheme that discards the dreaded tank controls of yesteryear. We could have something really special on our hands folks.

Now I know that having an HD take on Resident Evil 2 is going to sell really well. Probably so well that Capcom decides to do an HD remaster of Resident Evil 3: Nemesis (which I can almost guarantee will happen some time in the future). As a gamer, I know first hand that no one knows how to beat a dead horse better than Capcom does (except for maybe EA, but I digress), so they could keep on remastering various installments in the franchise all they want, but what I'm hoping happens is that maybe we'll see the franchise as a whole return with new installments that go back to the true survival horror roots of the series.

Back in the day, Resident Evil defined survival horror. Conserving ammo, saves, and health packs/healing plants to make it through the game was the way it had to go to survive. Resident Evil 4 changed the franchise forever with a more action-oriented approach to mix with the scares, and it winded up being one of the best games of its era. Resident Evil 5 and the recent Resident Evil 6...well, they just weren't. They were such departures from what we've come to love about the series that we started to forget what made this franchise so fucking good in the first place. Resident Evil 2 HD Remastered can put us on the right track, and thanks to the first remaster game, it looks like we're already on our way there.

Get ready my people, we're going back to Raccoon City one more time. One more time of a refreshing take on the epic zombie survival horror series that changed everything back in the day. Strap yourselves in folks, shit's about to get awesome once again.

Well, hopefully anyway.

Posted by Alan Smithee in EDITORIALS, 0 comments
GAME REVIEW: Resident Evil HD Remastered (2014)

GAME REVIEW: Resident Evil HD Remastered (2014)

By Nick Durham

Good fucking grief, how many times can you remake this fucking game? The original Resident Evil came out in 1996 believe it or not, and I have fond memories of playing the shit out of it in my youth and feeling a sense of accomplishment when I finally beat the damn thing. That in itself is a small triumph. This was when the Internet was in its infancy and just looking up walkthroughs online like you can today wasn't a thing (and I didn't believe in strategy guides because strategy guides are for pussies), and I think I spent more money renting the damn thing so many times than the actual game was worth.

All that is beside the point, however, as going back to the original Resident Evil today makes you realize that the game has not aged well at all. Its super cumbersome controls and the historically atrocious voice acting combined with the glitchy and frustrating AI tarnishes the memories I have of it...but that didn't stop Capcom from first releasing a Director's Cut of the game a few years later (around the time Resident Evil 2 first came out) that supposedly fixed some issues (spoiler alert, it didn't). Then, in 2002, Capcom completely remade the game for the Nintendo Gamecube. This version fixed a lot of the problems that plagued the original, with new graphics and gameplay elements that made the game more enjoyable than ever. So really, how does remaking the game in HD for modern consoles end up faring?

For starters, Resident Evil HD Remastered is basically almost the exact same as the Gamecube release 13 years ago. Granted there are quite a few graphical touch ups here and there, with upgraded texture mapping, backgrounds, and character animations. All these touch ups really do help make the game look absolutely beautiful, no doubt about that. I've never seen an old school-type Resident Evil game look so goddamned good. Seriously, there are parts in this game that are jaw-dropping. Capcom really did outdo themselves in the graphics department here, there's no doubt about that.

In terms of the actual gameplay elements, you get to choose between the original control scheme or an updated take on them, which is a nice touch because playing with the original tank-like controls these days makes me want to pull my fucking hair out. If you've played the game at all before in any iteration, then you're likely not going to be frightened by any of the game's offerings of shocks and scares, because you've already seen them before. That being said, they can still be nerve-wracking, and super enjoyable to boot.

The flaws of Resident Evil HD Remastered are mostly the same flaws that have appeared throughout the early entries of the series. The super limited camera angles can be a major pain in the ass, but if you've played the old Resident Evil games for any length of time, you already know this. Not to mention the fact that the game's inventory system is so goddamn dated and annoying that it just never really works all that well. Granted it never has, and granted that this is a survival horror game we're talking about (and the name of the game with that genre is trying to think ahead because you have to, well, fucking survive), but even still it feels like one of the most dated aspects of the game.

Flaws aside, Resident Evil HD Remastered is a blast to play regardless. It will make you remember just what made you fall in love with the franchise in the first place, and will also help ease you away from any recent bad memories that the much maligned Resident Evil 6 managed to create. So, whether it's your first time playing the original Resident Evil or your hundredth, check out this HD remake. You won't be disappointed.

RATING: 4/5

Posted by Alan Smithee in GAME REVIEWS, REVIEWS, 0 comments